Search found 27 matches

by Ascard
Sun Apr 28, 2013 9:12 pm
Forum: Development
Topic: Quick engine test build
Replies: 50
Views: 12974

Re: Quick engine test build

ERROR: 0:/ : '' : Incorrect GLSL version: 410

Error: Vertex Shader Compilation Failed

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Error: Pixel Shader Compilation Failed

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Failed to link shader.
Attached vertex shader is not compiled

Cycles.

Sys Specs:
Windows 7
8GB Ram
Intel i7-3612QM @2.1 Ghz
GeForce GT 630M
by Ascard
Sun Apr 21, 2013 3:12 pm
Forum: Development
Topic: Texture resolution modes
Replies: 7
Views: 4164

Re: Texture resolution modes

What would min specs be for running at 1/32?
by Ascard
Sat Apr 13, 2013 9:23 am
Forum: General chat
Topic: General Suggestions and Questions
Replies: 33
Views: 9081

Re: General Suggestions and Questions

^ That'd be awesome! Especially if it became more muffled/distant when the player was further away from a colony room. A bit of atmosphere for "you're there" You know what would be a great "resource"? Computing power. If we're going with a 70s sort of style, then it'd be shared computing with many ...
by Ascard
Tue Apr 09, 2013 6:55 pm
Forum: General chat
Topic: General Suggestions and Questions
Replies: 33
Views: 9081

Re: General Suggestions and Questions

Something that came up in the IRC chat the other day, was about the narration in the game, whether or not there is any, etc. and about narration being limited in cases where player named things or things with randomly generated names come up. An idea I had was, rather than having recorded narration...
by Ascard
Sun Apr 07, 2013 10:35 am
Forum: Development
Topic: Maia's firearms
Replies: 37
Views: 15256

Re: Maia's firearms

I want a feature where veterans of Space Vietnam will, if their morale gets too low, steal a knife and a pistol and run off to live in your colony's vents, occasionally popping out to drag one of your crew to their deaths. Space Vietnam? Colloquially known as the Forever War :) *Gushing with Fanboy...
by Ascard
Sat Apr 06, 2013 9:16 am
Forum: Development
Topic: Maia's firearms
Replies: 37
Views: 15256

Re: Maia's firearms

Sheogorath wrote:I want a feature where veterans of Space Vietnam will, if their morale gets too low, steal a knife and a pistol and run off to live in your colony's vents, occasionally popping out to drag one of your crew to their deaths.
This.

Who Needs Alien?
by Ascard
Thu Apr 04, 2013 4:58 pm
Forum: Development
Topic: Meteor impact craters
Replies: 7
Views: 4659

Re: Meteor impact craters

Yes. Would prefer if the crater wasn't perfectly hemi-spherical. Meteors are not cannon balls. Also the way you appear to have done them is o raise a section of ground then impress the crater unto that raised section? It looks very odd, very... uncanny valley.
by Ascard
Wed Apr 03, 2013 1:22 pm
Forum: Other Games
Topic: The Battle for Wesnoth
Replies: 4
Views: 2621

Re: The Battle for Wesnoth

b0rsuk wrote:The fundamental things that offend me haven't changed. For instance, extremely high randomness of fight outcomes and the fact that a knight in full plate needs more time healing. Because KISS way of representing plate armor is more HP. :roll:
Keep it simple stupid?
by Ascard
Tue Apr 02, 2013 6:40 pm
Forum: Other Games
Topic: The Battle for Wesnoth
Replies: 4
Views: 2621

Re: The Battle for Wesnoth

http://www.touchgen.net/wp-content/uploads/2012/11/wesnoth.jpg Wesnoth is a turn based strategy game with a high fantasy theme. It is a free open-sourced game that has a range of campaigns to play as well as single and multiplayer gameplay. The download is available on their website. http://cdn1.df...
by Ascard
Fri Mar 29, 2013 11:00 am
Forum: Development
Topic: Super capacitor energy storage WIP
Replies: 23
Views: 7838

Re: Super capacitor energy storage WIP

That and it solves the major game-play problem of how do the lady colonists keep their nails tidy on the planet??? A 2 meter tall spinning nail file of death, with just add a bit of 1000 grit paper on the outside of the flywheel should do the job. SOLVED. Nice work colonists, moving right along.......