Search found 14 matches

by Icemanau
Sat Sep 10, 2016 3:49 am
Forum: Bug/Crash reporting
Topic: Bugs in colonists actions
Replies: 1
Views: 554

Bugs in colonists actions

Build 0.57 (with Water Condensers) as of 13:30 10/Sep/16. OS Win 7 64 bit Ultimate. Dxdiag and Console Log file attached. (Highlighted any lines in the console log that showed errors) Problem - Other and balance issue Colonists are still repeating actions. Any game I start, the colonists will get to...
by Icemanau
Mon Jun 27, 2016 8:06 am
Forum: General chat
Topic: [Suggestion] More (and better) colonist names.
Replies: 6
Views: 985

Re: [Suggestion] More (and better) colonist names.

Was commenting on the fact that a couple of the names match ones used in Star Trek TNG and Buffy the Vampire Slayer...
Not criticising or anything, just thought it was amusing that the names used are real names.

Regards Brad
by Icemanau
Sat Jun 25, 2016 7:30 am
Forum: General chat
Topic: [Suggestion] More (and better) colonist names.
Replies: 6
Views: 985

Re: [Suggestion] More (and better) colonist names.

No Riker or Summers when you have Picard and Schneider? :D
by Icemanau
Sat Jun 25, 2016 7:23 am
Forum: General chat
Topic: Gameplay problems in 0.56
Replies: 2
Views: 790

Gameplay problems in 0.56

Been playing the 0.56 update for a while now and noticed a few problems. Double Click to increase item build priority - I seem to have a very short double click time in this game in the order of 0.5s or maybe lower. Half the time I double click, I end up in the move item/build mode which is annoying...
by Icemanau
Thu Sep 18, 2014 10:07 am
Forum: General chat
Topic: Rebuild IMP?
Replies: 1
Views: 990

Re: Rebuild IMP?

Go to the workshop and flip through the build item. You can get a new IMP if the one you have has been destroyed.

Regards Brad
by Icemanau
Thu Sep 18, 2014 10:02 am
Forum: General chat
Topic: A Yank's Take (Rock33S's Review of 0.44+)
Replies: 1
Views: 874

Re: A Yank's Take (Rock33S's Review of 0.44+)

I lost 3 I.M.P's within 5 minutes due to quakes.

To get a new robot, go to the workshop and scroll through the item builds. You can get one there if you have lost the one you had.

Regards Brad
by Icemanau
Tue Jul 22, 2014 10:34 am
Forum: General chat
Topic: Game suggestions?
Replies: 1
Views: 905

Re: Game suggestions?

Another suggestion for an additional command (may already be in the pipeline), the ability to move furniture items once they have been built or placed in the build queue. As it is now, we have to construct new items and deconstruct old items if we want to move something. Things like beds, couches, a...
by Icemanau
Tue Jul 22, 2014 10:30 am
Forum: Bug/Crash reporting
Topic: AI Not building, sleeping or generally misbehaving?
Replies: 13
Views: 4480

Re: AI Not building, sleeping or generally misbehaving?

Alpha build: 0.43 OS: Windows 7 64bit Ultimate My colonists are getting to a point where they just run in and out of rooms, go get minerals, run in & out of rooms, maybe stop to fix a door or two and that's it. Sometimes they will get stuck in a loop of sleeping for about 30 secs getting up, yawning...
by Icemanau
Sat Jul 19, 2014 1:27 pm
Forum: Bug/Crash reporting
Topic: Wrong Build Options
Replies: 1
Views: 632

Wrong Build Options

Alpha Build: 0.43 Operating System: Win 7 64bit Bug severity: Unexpected behaviour/ Other Complete steps to replicate bug: Build different room next to existing room so that they share a wall. Go to existing room and select an item designated for that room (In the screen shot, I had selected the sin...
by Icemanau
Sat Jul 19, 2014 12:56 pm
Forum: Bug/Crash reporting
Topic: Crash to Desktop
Replies: 1
Views: 683

Crash to Desktop

Alpha Build : 0.43 Operating System: Win 7 64bit Ultimate Bug severity: Game play crash Complete steps to replicate bug: Dxdiag output** or system specs for non Windows machines: See attached Zip File Console output: See attached Zip File Maia Config settings: High with graphics set to 1920 x 1080 O...