Search found 17 matches

by psyrox2k
Mon Sep 01, 2014 8:45 am
Forum: Bug/Crash reporting
Topic: Small list of bugs i have found in .44 so far
Replies: 5
Views: 1630

Re: Small list of bugs i have found in .44 so far

I 2nd the support idea, since we have no control over the people or the IMP we really need some kind of offset way to try to keep them a bit safer, it also really helps when we are planning a base, possibly some of the pathing issues I've had, and material pickup were most likely due to me building ...
by psyrox2k
Sun Aug 31, 2014 11:04 pm
Forum: Bug/Crash reporting
Topic: Delete mountain tiles when removing room [0.43 Windows]
Replies: 3
Views: 1482

Re: Delete mountain tiles when removing room [0.43 Windows]

This also removes fissures or holes in the ground, and possibly that oil smokey looking stuff w/e it is, I actually thought it was a feature for those, but I did run into it doing in still in 0.44 per my other post. I had the areas selected for the IMP to take out, and couldn't un-select them withou...
by psyrox2k
Sun Aug 31, 2014 5:28 pm
Forum: Bug/Crash reporting
Topic: AI Not building, sleeping or generally misbehaving?
Replies: 13
Views: 5462

Re: AI Not building, sleeping or generally misbehaving?

Work shop, and Research Room right off the bat (gotta fill in those spaces or the cave collapses) Table Table (always thought til recently we could only use one table tried 2 this time) Bed, Bed, Bed (those guys are always lazy, fatigued, etc, too much for all the other bs stuff they fix instead of ...
by psyrox2k
Sun Aug 31, 2014 4:54 pm
Forum: Bug/Crash reporting
Topic: Multiple bugs and possible fixes
Replies: 15
Views: 2300

Re: Multiple bugs and possible fixes

More info on a previous bug I reported, when you expand the main "room" near the other rooms, the builder sometimes gets confused which room you are building from. On the room side of things I can sometimes get stuff for say a workshop, and vice versa, but only at the edges when you build like that....
by psyrox2k
Sun Aug 31, 2014 1:35 am
Forum: General chat
Topic: dont worry guys
Replies: 5
Views: 2970

Re: dont worry guys

Buy anything before beta and you should assume it's nearly unplayable, average game takes 6 years or so to make, and alpha generally means it's on like year 2 of 6. Also there's reasons for all the things that are happening, even though most are un-intended so giving good reports in alpha will just ...
by psyrox2k
Sun Aug 31, 2014 1:31 am
Forum: Bug/Crash reporting
Topic: Multiple bugs and possible fixes
Replies: 15
Views: 2300

Re: Multiple bugs and possible fixes

Ok so after playing for quite a while prolly also recommended we can assign jobs to the workers, at least until priorities get fixed. They all seem to run and fix the same thing, or build the same thing a lot, then they fatigue and need sleep/food/water and basically the same cycle happens again, es...
by psyrox2k
Sun Aug 31, 2014 12:51 am
Forum: Bug/Crash reporting
Topic: Multiple bugs and possible fixes
Replies: 15
Views: 2300

Re: Multiple bugs and possible fixes

One colonist walked thru a wall into a rock wall, highlighting her said Colonist unresponsive: Act Immediately I had 5 beds built and 5 hospitol beds, food, water, etc. I had a bunch of other colonists limping around and dieing from fatigue too, maybe I built something too close to a bed and they co...
by psyrox2k
Sun Aug 31, 2014 12:43 am
Forum: Bug/Crash reporting
Topic: Multiple bugs and possible fixes
Replies: 15
Views: 2300

Re: Multiple bugs and possible fixes

Back to the workshop bug above, it seems mostly (other then the first time it happened to me) if you wait a while and delete everything that isn't built yet it can sometimes fix itself.

We need some opacity behind text outside, as text against the ground is mostly unreadable.
by psyrox2k
Sun Aug 31, 2014 12:04 am
Forum: Bug/Crash reporting
Topic: Multiple bugs and possible fixes
Replies: 15
Views: 2300

Re: Multiple bugs and possible fixes

Can't remove glowsticks (red ones especially that are there on the start in the storage room)
Can't remove workshop table (Possibly because I have that queue bug I was talking about above, so basically there's no way I know of to fix this)
by psyrox2k
Sun Aug 31, 2014 12:03 am
Forum: Bug/Crash reporting
Topic: Multiple bugs and possible fixes
Replies: 15
Views: 2300

Re: Multiple bugs and possible fixes

Recreated the amber light on crafting table bug, it seems someone is assigned to make something that is already built, the person is alive and well, but I can't cancel the project, and it's holding up the queue on other projects >< There could of course be several reasons this happened, so basically...