Search found 6 matches

by Mephiston
Sun Oct 12, 2014 11:42 pm
Forum: General chat
Topic: Dat AI...
Replies: 2
Views: 1414

Re: Dat AI...

Taking away the whole "Venting frustrations" filter of this post, I do tend to agree that the AI is far too logical for its own good. It almost feels to me like the AI refuses to budge from its set list of buildings in the queue, and does not prioritise them at all. I have a couple of suggestions, n...
by Mephiston
Thu Sep 25, 2014 11:59 pm
Forum: General chat
Topic: General Questions
Replies: 1
Views: 1146

Re: General Questions

1) no 2) possibly 3) possibly 4) it has been suggested, but more support for an idea is always welcome 5) visual inspection; if you have a pile of materials in your storage, you have materials with which to build 6) no, currently the only way to replace a destroyed IMP is via the workshop. Hope that...
by Mephiston
Thu Sep 25, 2014 11:55 pm
Forum: Development
Topic: Coming in 0.44
Replies: 12
Views: 7714

Re: Coming in 0.44

"Coming in 0.44" means that it is what can be expected in the next version (0.44) not the current version (0.43).


You'll just have to wait for the actual update to go out, like the rest of us :)
by Mephiston
Mon Sep 08, 2014 10:32 am
Forum: Bug/Crash reporting
Topic: [v0.44] Bugs and Suggestions
Replies: 3
Views: 1158

Re: [v0.44] Bugs and Suggestions

Yeah, I kinda figured as much. It's a shame since it's actually a handy thing to have, without being gamebreaking. All they'd have to do is code in an upper and lower limit, as well as make it cycle through steps on a cool-down rather than effectively be a slider (which can and does kill the game).
by Mephiston
Thu Sep 04, 2014 11:54 pm
Forum: Bug/Crash reporting
Topic: AI Not building, sleeping or generally misbehaving?
Replies: 13
Views: 5832

Re: AI Not building, sleeping or generally misbehaving?

I just ran into this while playing. I had a cave-in above and to the left about 4 squares of where the imp is stationed, and i had a previous dig order off to the right for 3 squares, as well as one down and to the left a couple of squares. For some reason the imp ran over to this fossil and stared ...
by Mephiston
Thu Sep 04, 2014 11:37 pm
Forum: Bug/Crash reporting
Topic: [v0.44] Bugs and Suggestions
Replies: 3
Views: 1158

[v0.44] Bugs and Suggestions

Alpha build number: 0.44 Operating System: Win 7 home prem 64bit Bug severity: Game play crash / Unexpected behaviour/ Balance issue Complete steps to replicate bug: Bug number 1: IMP disappears after some time, while game is in accelerated mode (sped up) - Don't know how to reproduce, since it isnt...