Search found 61 matches

by PlasmaDavid
Mon Dec 21, 2015 1:09 am
Forum: Development
Topic: Update 0.52: In, Robot
Replies: 1
Views: 921

Re: Update 0.51: In, Robot

Woo! (Shouldn't this be in the long-neglected News subforum?) First time trying Maia in a while, it's coming along very well! Still feels a lot more like tending to a fishtank full of independent elements rather than a driven and purposeful base building exercise but that's to be expected. Though ho...
by PlasmaDavid
Thu Jan 02, 2014 3:00 am
Forum: General chat
Topic: Research and Technology
Replies: 2
Views: 1458

Re: Research and Technology

I would have thought it's sill to have colonists unlocking new generic technology. After all, they arrived on the biggest and best project humanity has ever constructed.

I think research should lock into Maia specific stuff, such as finding uses for strange mineral types they find, or plants etc
by PlasmaDavid
Sun Dec 29, 2013 7:06 am
Forum: Bug/Crash reporting
Topic: Message bug
Replies: 0
Views: 513

Message bug

Hmm, I noticed the new mail icon flashing so I moused over it with the default hand. No cursor change to indicate I was hovering over the button. Clicked once to check the message, no response. Clicked a bunch of times, then a few seconds later the message starts. I kill it with Y. Then a second lat...
by PlasmaDavid
Sun Dec 29, 2013 7:04 am
Forum: General chat
Topic: Waste Dispolsal, Recycling, and Sanitation
Replies: 4
Views: 2177

Re: Waste Dispolsal, Recycling, and Sanitation

The sci-fi norm is ship devoid of atmosphere and heat, all life in cryosleep until arrival, so that's what I was going with :D Certainly having a xenos equivalent of rats would be cool! Another reason I think we need more vents! Helps distribute atmosphere, but allows critters to get around!
by PlasmaDavid
Sat Dec 28, 2013 3:02 pm
Forum: General chat
Topic: Waste Dispolsal, Recycling, and Sanitation
Replies: 4
Views: 2177

Re: Waste Dispolsal, Recycling, and Sanitation

+1 to the idea of waste being very important.

Though I'd like to know how rats and mice could live on a colony ship that spends hundreds of year adrift in space, devoid of air and heat :P
by PlasmaDavid
Sun Dec 22, 2013 6:02 am
Forum: General chat
Topic: Interface Questions
Replies: 3
Views: 923

Re: Interface Questions

I actually really like the interface as it is. Of course there isn't nearly enough information, but Simon even if there eventually is a "solid" GUI like every conventional video game, an option to minimise it and just have a "80s monitor" interface like the current GUI buttons would be awesome. If p...
by PlasmaDavid
Sun Dec 22, 2013 5:59 am
Forum: Development
Topic: Disassemble Orders
Replies: 7
Views: 3078

Re: Disassemble Orders

My disassemble orders only ever seemed to work on Doors. Rubble piles, glowsticks and even a bed didn't seem to make the jobs list when I ordered them gone.
by PlasmaDavid
Sat Dec 21, 2013 2:24 am
Forum: Development
Topic: Rough roadmap to 0.50
Replies: 21
Views: 11609

Re: Rough roadmap to 0.50

I think there's room to make a lot of objects have more than one use. For example I'm not a fan of the Edwardian-era style wireframe bed ingame. Compared to the groovy bench seat it just doesn't gel with the 70s stylings. A bed on a platform that was a footlocker and fold-out-sink would not only pro...
by PlasmaDavid
Fri Dec 20, 2013 12:50 am
Forum: Development
Topic: Rough roadmap to 0.50
Replies: 21
Views: 11609

Re: Rough roadmap to 0.50

... That's an extremely good point. We don't need gory detail Simon, but a type of shower/toilet stall for the colonists would be excellent. Not to mention factoring in with water useage and even supplementing the hydroponics. Oh and regarding the AtmosGens, I think the air effect is much too pronou...
by PlasmaDavid
Sun Dec 15, 2013 3:00 am
Forum: News
Topic: The wonderful problems of Maia - EuroGamer
Replies: 3
Views: 6496

Re: The wonderful problems of Maia - EuroGamer

Really loving your insights into the balancing of the AI. It's amazing the kind of procedural behaviors you can run into. It's almost like an Asimov "Robot" story! I'm sure the complexity of the AI must be a pain in the behind. You mentioned lighting. Imagine that colonists will happily walk through...