Search found 61 matches
- Mon Dec 21, 2015 1:09 am
- Forum: Development
- Topic: Update 0.52: In, Robot
- Replies: 1
- Views: 1361
Re: Update 0.51: In, Robot
Woo! (Shouldn't this be in the long-neglected News subforum?) First time trying Maia in a while, it's coming along very well! Still feels a lot more like tending to a fishtank full of independent elements rather than a driven and purposeful base building exercise but that's to be expected. Though ho...
- Thu Jan 02, 2014 3:00 am
- Forum: General chat
- Topic: Research and Technology
- Replies: 2
- Views: 1752
Re: Research and Technology
I would have thought it's sill to have colonists unlocking new generic technology. After all, they arrived on the biggest and best project humanity has ever constructed.
I think research should lock into Maia specific stuff, such as finding uses for strange mineral types they find, or plants etc
I think research should lock into Maia specific stuff, such as finding uses for strange mineral types they find, or plants etc
- Sun Dec 29, 2013 7:06 am
- Forum: Bug/Crash reporting
- Topic: Message bug
- Replies: 0
- Views: 682
Message bug
Hmm, I noticed the new mail icon flashing so I moused over it with the default hand. No cursor change to indicate I was hovering over the button. Clicked once to check the message, no response. Clicked a bunch of times, then a few seconds later the message starts. I kill it with Y. Then a second lat...
- Sun Dec 29, 2013 7:04 am
- Forum: General chat
- Topic: Waste Dispolsal, Recycling, and Sanitation
- Replies: 4
- Views: 2587
Re: Waste Dispolsal, Recycling, and Sanitation
The sci-fi norm is ship devoid of atmosphere and heat, all life in cryosleep until arrival, so that's what I was going with
Certainly having a xenos equivalent of rats would be cool! Another reason I think we need more vents! Helps distribute atmosphere, but allows critters to get around!

- Sat Dec 28, 2013 3:02 pm
- Forum: General chat
- Topic: Waste Dispolsal, Recycling, and Sanitation
- Replies: 4
- Views: 2587
Re: Waste Dispolsal, Recycling, and Sanitation
+1 to the idea of waste being very important.
Though I'd like to know how rats and mice could live on a colony ship that spends hundreds of year adrift in space, devoid of air and heat
Though I'd like to know how rats and mice could live on a colony ship that spends hundreds of year adrift in space, devoid of air and heat

- Sun Dec 22, 2013 6:02 am
- Forum: General chat
- Topic: Interface Questions
- Replies: 3
- Views: 1149
Re: Interface Questions
I actually really like the interface as it is. Of course there isn't nearly enough information, but Simon even if there eventually is a "solid" GUI like every conventional video game, an option to minimise it and just have a "80s monitor" interface like the current GUI buttons would be awesome. If p...
- Sun Dec 22, 2013 5:59 am
- Forum: Development
- Topic: Disassemble Orders
- Replies: 7
- Views: 3487
Re: Disassemble Orders
My disassemble orders only ever seemed to work on Doors. Rubble piles, glowsticks and even a bed didn't seem to make the jobs list when I ordered them gone.
- Sat Dec 21, 2013 2:24 am
- Forum: Development
- Topic: Rough roadmap to 0.50
- Replies: 21
- Views: 12782
Re: Rough roadmap to 0.50
I think there's room to make a lot of objects have more than one use. For example I'm not a fan of the Edwardian-era style wireframe bed ingame. Compared to the groovy bench seat it just doesn't gel with the 70s stylings. A bed on a platform that was a footlocker and fold-out-sink would not only pro...
- Fri Dec 20, 2013 12:50 am
- Forum: Development
- Topic: Rough roadmap to 0.50
- Replies: 21
- Views: 12782
Re: Rough roadmap to 0.50
... That's an extremely good point. We don't need gory detail Simon, but a type of shower/toilet stall for the colonists would be excellent. Not to mention factoring in with water useage and even supplementing the hydroponics. Oh and regarding the AtmosGens, I think the air effect is much too pronou...
- Sun Dec 15, 2013 3:00 am
- Forum: News
- Topic: The wonderful problems of Maia - EuroGamer
- Replies: 3
- Views: 8358
Re: The wonderful problems of Maia - EuroGamer
Really loving your insights into the balancing of the AI. It's amazing the kind of procedural behaviors you can run into. It's almost like an Asimov "Robot" story! I'm sure the complexity of the AI must be a pain in the behind. You mentioned lighting. Imagine that colonists will happily walk through...