...Is this concept art?
Because I like it!
Search found 8 matches
Search found 8 matches • Page 1 of 1
I think this is awsome! I hope that the GUI also has a sub with rooms and buildable things. Yeah it will have one for rooms at some point. For build able things, that's a bit harder since objects are context sensitive for each room and the type of room is chosen by those you mouse over. In that reg...
- Mon Nov 04, 2013 3:17 pm
- Forum: Development
- Topic: Maia Backer Alpha 0.36 Release Notes.
- Replies: 17
- Views: 6890
Three whole maths? Damn, that just doesn't sound worth it.SimoRoth wrote:Some screen resolutions get black squares at the sides of the screen. This is a rounding error and I am too lazy to fix it because it involves at least 3 maths.
Good looking release, though, can't wait to try it out!
Yeah sorry it isnt well explained. Press j to places rooms. 1-7 changes the room type. Once you have rooms you furnish them by pressing k and using v-b to cycle through objects to place. The hud stuff is coming, but currently getting the core game systems working is the dev priority for the alphas....
- Mon Jul 29, 2013 5:02 pm
- Forum: Development
- Topic: Maia Alpha Milestone Progress 0.30
- Replies: 24
- Views: 8033
Could you add allow people with computers like me to play in their somewhere? Dying to play this game! Unfortunately it's entirely possible that a factory H520s will never be able to run Maia; it's basically a laptop without a screen. At the very least you might need a new graphics card. GMAs simpl...
I know this probably isn't as useful as many of the other reports here, but I might as well give a little more data. I haven't found any significant oddities, but I did get some interesting performance results. From what I've seen, everything works as intended and renders correctly. However, my fram...
Nice. Is the game using a raw mat -> refined mat -> basic/intermediate item -> adv item method or just resources -> everything, with objects needed to make higher level things? Refined resources are something that I will consider after 1.0. You need specific machines, research and materials to buil...