Search found 84 matches

by Ortwin
Fri Nov 22, 2013 12:34 pm
Forum: Other Games
Topic: KSP (Kerbal Space Program)
Replies: 49
Views: 14432

Re: KSP (Kerbal Space Program)

Back from never really gone: MAPPING! SCANsat, a very lightweight plugin that can map all planets and moons, altitude, slope, biomes, anomalies. It even has fancy ground track functionality. AND: you can map with multiple vessels at the same time... Get it here: http://forum.kerbalspaceprogram.com/t...
by Ortwin
Thu Sep 26, 2013 7:35 am
Forum: Development
Topic: Maia Backer Alpha 0.32 Release Notes.
Replies: 30
Views: 10155

Re: Maia Backer Alpha 0.32 Release Notes.

How come the latest post on the dev forum is from september 5? That is over 20 days ago.


What is happening, or is something not happening?
by Ortwin
Thu Jul 11, 2013 10:37 pm
Forum: Other Games
Topic: KSP (Kerbal Space Program)
Replies: 49
Views: 14432

Re: KSP (Kerbal Space Program)

In less than a month Simon did more than I ever did. Even with a protractor plugin to help determine the transfer windows I never sent manned missions to other planets. Space stations, satellites (to all planets, except Jool) and Mun/Minmus bases, that's what I do. I presume Maia will now be 14 mont...
by Ortwin
Thu Jun 27, 2013 9:16 am
Forum: Development
Topic: Maia Backer Alpha 0.28 release notes.
Replies: 61
Views: 11965

Re: Maia Backer Alpha 0.28 release notes.

Right, so when i try to download the required Microsoft visual thingy but it says I have a newer version.. suggestions? I think you are good to go, I have a newer version as well and I saw no bad things happen. BUT, I am not entirely sure Visual Basic is 100% backwards compatible like DirectX/OpenG...
by Ortwin
Fri Jun 14, 2013 12:54 pm
Forum: Development
Topic: Maia Backer Alpha 0.27 release notes.
Replies: 28
Views: 7728

Re: Maia Backer Alpha 0.27 release notes.

*snip* No longer relevant rant about bugs and white screens */snip* EDIT: I FOUND IT!!! Dumb windows attempts to execute maia.exe with intels integrated graphics shit. If you have similar trouble: rightclick maia.exe -> execute with graphical processor -> pick your graphics card (not intel HD-someth...
by Ortwin
Tue Jun 11, 2013 10:25 am
Forum: Development
Topic: "Meat Trolley"
Replies: 3
Views: 3315

Re: "Meat Trolley"

Tikigod wrote:Where's the recycling vat for processing the dead back into edible and energy reusable formats? :D
Right, our colonist have to grow their own food, and Earth-origin plants require earth-based substances to feed on right?
We shouldn't waste any organic resource.
by Ortwin
Mon Jun 10, 2013 10:17 am
Forum: Development
Topic: "Meat Trolley"
Replies: 3
Views: 3315

Re: "Meat Trolley"

Seems to me Maian Healthcare is at the pinnacle of respectful, ethical and most compassionate diagnosing and treating of patients.

You might want to add a small (decorative) side table with other useful tools, like cleavers, or other surgical, 'healthcary' objects.
by Ortwin
Sat Jun 08, 2013 9:43 pm
Forum: General chat
Topic: Maia in July's PC Gamer Magazine
Replies: 5
Views: 2562

Re: Maia in July's PC Gamer Magazine

*like* I do wonder about the editors choice to feature an imp-vision scene over half a page, I'd recon we have seen more interesting stuff to print that big. Psssh, editors :P. I'm most excited about that 'Release 2013' part though, and those emotionally unstable bots. I found out I was expecting mo...
by Ortwin
Thu Jun 06, 2013 6:50 pm
Forum: Development
Topic: Bulkhead Doors (Warning: 6mb GIF)
Replies: 10
Views: 4913

Re: Bulkhead Doors (Warning: 6mb GIF)

We'd get dramatic hurdling or high jump moments instead! But floor is always on the same level. You'd have to make an animation which can work if the door is 50cm high, 100 cm high, etc. Probably not going to happen. The door looks functional, but a bit plain. I think it needs either some extra geo...
by Ortwin
Tue Jun 04, 2013 1:29 pm
Forum: Development
Topic: Bulkhead Doors (Warning: 6mb GIF)
Replies: 10
Views: 4913

Re: Bulkhead Doors (Warning: 6mb GIF)

Looking good indeed. I sure hope these get manual controls as well (and the ability for us to pick what side gets 'manual' as option). Though, as far 'isolating sections from danger' goes, I prefer my doors closing downward... If the power fails before the locks engage, this thing will be 'default o...