Search found 71 matches

by Woetoo
Thu Mar 31, 2016 8:08 pm
Forum: Bug/Crash reporting
Topic: Low Temperature Warnings about Generic Room [0.54]
Replies: 1
Views: 540

Low Temperature Warnings about Generic Room [0.54]

Alpha build number: 0.54 Operating System: Windows 7 Bug severity: Unexpected behaviour - Low Temperature Warnings about Generic Room Casing rooms Because I had dug out a largish area that I didn't want to risk the roof collapsing during the next maia-quake, I decided to use the Generic Room Casing...
by Woetoo
Thu Mar 31, 2016 8:04 pm
Forum: Bug/Crash reporting
Topic: IMPs try to reuse fossile stands that are full [0.54]
Replies: 1
Views: 834

IMPs try to reuse fossile stands that are full [0.54]

Alpha build number: 0.54 Operating System: Windows 7 Bug severity: Unexpected behaviour - IMPs try to reuse full fossil stands I tend to build multiple fossil stands in my research room. One bug I got multiple times today were IMPs bringing fossils to fossil stands that were already in use. The IMP...
by Woetoo
Thu Mar 31, 2016 7:59 pm
Forum: Bug/Crash reporting
Topic: Load game repeats dead colonists warnings [0.54]
Replies: 0
Views: 531

Load game repeats dead colonists warnings [0.54]

Alpha build number: 0.54 Operating System: Windows 7 Bug severity: Unexpected behaviour - Loading saved game sometimes gives "old" warnings about dead colonists Given that the game often crashes on me at unexpected times after fairly long play sessions, I started getting in the habit of saving when...
by Woetoo
Thu Mar 31, 2016 7:56 pm
Forum: Bug/Crash reporting
Topic: Repair Droid visuals "odd" in possession mode [0.54]
Replies: 0
Views: 521

Repair Droid visuals "odd" in possession mode [0.54]

Alpha build number: 0.54 Operating System: Windows 7 Bug severity: Unexpected behaviour - Odd lighting while using Repair Droid in First-Person mode It's difficult to describe this one. As far as I can tell, whatever the lighting effects that are active at the time the droid is possessed, are retai...
by Woetoo
Thu Mar 31, 2016 7:54 pm
Forum: Bug/Crash reporting
Topic: Repair Droid sound doesn't end when exit'd [0.54]
Replies: 0
Views: 511

Repair Droid sound doesn't end when exit'd [0.54]

Alpha build number: 0.54 Operating System: Windows 7 Bug severity: Unexpected behaviour - Repair Droid sound doesn't end when exiting First-Person mode Another thing about taking control of the Repair Droids. When I pressed TAB to exit that mode, the sound continued. No matter what I was looking at...
by Woetoo
Thu Mar 31, 2016 7:53 pm
Forum: Bug/Crash reporting
Topic: Pathing/Collision problems when possessing droid [0.54]
Replies: 1
Views: 674

Pathing/Collision problems when possessing droid [0.54]

Alpha build number: 0.54 Operating System: Windows 7 Bug severity: Unexpected behaviour - Taking control of a repair bot is results in it getting stuck on just about anything Again, something that occurred a LOT today once I realised I could take control of those bots. The "driving" mode is interes...
by Woetoo
Thu Mar 31, 2016 7:50 pm
Forum: Bug/Crash reporting
Topic: Lighting control gets locked into colour mode [0.54]
Replies: 0
Views: 500

Lighting control gets locked into colour mode [0.54]

Alpha build number: 0.54 Operating System: Windows 7 Bug severity: Unexpected behaviour - Lighting control gets locked into colour mode I had this a couple of times today. What was happening was that I was using the "colour picker" on existing lights/glow sticks to change their colour. However, fro...
by Woetoo
Thu Mar 31, 2016 7:48 pm
Forum: Bug/Crash reporting
Topic: Radiation Containment Room walls are too thick [0.54]
Replies: 1
Views: 548

Radiation Containment Room walls are too thick [0.54]

Alpha build number: 0.54
Operating System: Windows 7

Bug severity: Unexpected behaviour - Radiation Containment Room walls are "too thick".

By which I mean that any items added to the walls are effectively invisible. Heaters, Wall Monitors and Circuit Breakers especially.
by Woetoo
Mon Jan 18, 2016 2:27 pm
Forum: General chat
Topic: Joining up the missions in a cohesive narrative
Replies: 3
Views: 1063

Re: Joining up the missions in a cohesive narrative

Good to hear and thanks for the quick reply.

Nice to see you back on the forums.
by Woetoo
Sat Jan 16, 2016 3:00 pm
Forum: General chat
Topic: Joining up the missions in a cohesive narrative
Replies: 3
Views: 1063

Joining up the missions in a cohesive narrative

Right now, scenarios/missions/chapters/levels (however you want to describe them) are an option on the main game panel. Whilst functional, I'm hoping this isn't the intended implementation within the final game. Going back to the menu to move on is something I've seen a couple of games do it within ...