Alpha build number: 0.56
Operating System: Debian GNU/Linux Unstable
Bug severity: Unexpected behaviour
Complete steps to replicate bug: Play the game
System specs for non Windows machines: Intel i5-6600, 32 GiB RAM, 512 GiB SSD, NVidia 970 with binary drivers.
User is on Linux, because apparently life isn't hard enough already.
Initialising SDL video subsystem
Loading XML files
Texture Level 0
Multisampling Level 8
Text Clarity Level 0.5
Creating Window at: 1920x1080
Creating GL Context/home/blindcoder/.local/share/Machine_Studios/Maia/Config.xml
Graphics: GeForce GTX 970/PCIe/SSE2, NVIDIA Corporation
Initialising Sound System
Initialising Game System
Maia Config settings:
<!--Back this file up before you change it!-->
<!--These settings will be overwritten by any in game changes.-->
<Screen fullscreen="1" width="1920" height="1080"/>
<!--Texture quality 'High', 'Medium', 'Low' or 'BloodyShoddyLookingIfYouAskMe'-->
<!--Multisampling setting '1', '4', or '8'-->
<!--Clarity mode for accessibility-->
It seems that my colonists get stuck pathfinding outside or in the airlock a lot. Here's a savegame where the issue appeared during gameplay:https://oc.anderdonau.de/index.php/s/8mZBhoV3erYWOUI
(Link valid until 2016-07-31).
I have one colonists who spent almost 2% of his air supply in the airlock, another one is walking around outside between the airlock, some bushes, a water still and the airlock and another (now starved) colonist just kept turning in a small circle outside, MAYBE clipped into a droppod.