Build 0.58.
OS Win 7 64 bit Ultimate.
Problem: Unexpected behavior
Colonists ignore build orders placed.
In some cases a reload of the game fixes things, but not always.
I have a test save ready for experimentation, if needed.
The tests are done mainly with one workshop table, but most recently with two.
What I observed:
-In the medical area, if the scanner and dispenser are built , colonists refuse to build meat trolley / i/v line. This is cleared at reload.
-In the medical area, if the scanner and dispenser , meat trolley , i/v line are built,colonists will not build the body storage unit. This is cleared at reload (after several reloads).
-In the medical / hydroponics / living quarters areas condenser units are not built. This is *not* cleared at reload.
If I may, I'd like to take a look at the code governing the AI. Is that possible ?
Colonists ignore build orders [0.58 - Windows 7 x64]
-
- Posts: 5
- Joined: Sun May 01, 2016 9:46 am [phpBB Debug] PHP Warning: in file [ROOT]/vendor/twig/twig/lib/Twig/Extension/Core.php on line 1266: count(): Parameter must be an array or an object that implements Countable
Who is online
Users browsing this forum: No registered users and 2 guests