0.64 starting IMP needs quick-save > quick-load

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miyo
Posts: 4
Joined: Fri Oct 20, 2017 12:48 pm

0.64 starting IMP needs quick-save > quick-load

Post by miyo » Fri Oct 20, 2017 1:15 pm

Alpha build number: 0.64

Operating System: Wintendo X

Bug severity: Game play crash

Complete steps to replicate bug: Start a game, almost always starting IMP is not there (although base manifest shows it). Quick-save > quick-load and starting IMP appears.

Console Output:
Game Started
Loading Config settings
Documents Path: C:\Users\miyo\Documents\Maia\
Documents Path: C:\Users\miyo\Documents\Maia\
Creating game core
Resolutions Supported:
1920:1080
1680:1050
1600:900
1440:900
1400:1050
1366:768
1360:768
1280:1024
1280:960
1280:800
1280:768
1280:720
1280:600
1152:864
1024:768
800:600
640:480
640:400
512:384
400:300
320:240
320:200
SDL Video Initialised
Creating Window at: 1920x1080
Creating OpenGL Context
Opengl. 4.6
Graphics: GeForce GTX 970M/PCIe/SSE2, NVIDIA Corporation
Resources//Shaders//Shaders.xml
Loading shader ScreenSpaceOcclusion_MSAA
Loading shader ScreenSpaceOcclusion
Loading shader bilateralBlurHorz
Loading shader bilateralBlurVert
Loading shader Sky
Loading shader Simple
Loading shader Text
Loading shader Text_MSAA
Loading shader TextUnmasked
Loading shader GBuffer_Floor
Loading shader GBuffer_FloorBlended
Loading shader GBufferNM
Loading shader GBufferNM_Damage
Loading shader GBufferNM_WaterFlow
Loading shader GBufferNMSkinned
Loading shader GBufferNMSkinned_Damage
Loading shader GBufferNMSkinnedAlpha
Loading shader SkinnedShadow
Loading shader GBufferNM_ALPHA
Loading shader GBufferNM_ALPHA_DAMAGE
Loading shader GBufferInstanced
Loading shader GBufferInstancedALPHA
Loading shader GbufferPlanarProjected
Loading shader GBuffer
Loading shader GBufferAnimateUVs
Loading shader ScanlinesGui
Loading shader ShadowMap
Loading shader ShadowMapInstanced
Loading shader ShadowMapAlphaSway
Loading shader Distortion
Loading shader Distortion_MSAA
Loading shader GBufferAlphaSway
Loading shader GBufferAlphaUVSway
Loading shader ShadowAlphaUVSway
Loading shader GBufferAlpha
Loading shader VirtualEntity
Loading shader DiggingMarker
Loading shader RoomMarker
Loading shader Lava
Loading shader Lightpass0
Loading shader Lightpass6
Loading shader Lightpass12
Loading shader Lightpass18
Loading shader Lightpass24
Loading shader Lightpass32
Loading shader Lightpass0_MSAA
Loading shader Lightpass6_MSAA
Loading shader Lightpass12_MSAA
Loading shader Lightpass18_MSAA
Loading shader Lightpass24_MSAA
Loading shader Lightpass32_MSAA
Loading shader LightpassMenu
Loading shader LightpassMenu_MSAA
Loading shader PreBloom
Loading shader HorzBlur
Loading shader VertBlur
Loading shader FinalComp
Loading shader 3dGui
Loading shader Atmosphere
Loading shader LoadingScreen
Loading shader AlphaParticle_MSAA
Loading shader AlphaParticleInstancedDistortion_MSAA
Loading shader AlphaParticleInstanced_MSAA
Loading shader AlphaParticleDistortion_MSAA
Loading shader AlphaParticleAnimated_MSAA
Loading shader Clouds_MSAA
Loading shader AlphaParticle
Loading shader AlphaParticleInstancedDistortion
Loading shader AlphaParticleInstanced
Loading shader AlphaParticleDistortion
Loading shader AlphaParticleAnimated
Loading shader Clouds
Loading shader LavaParticle
Loading shader GuiButton_MSAA
Loading shader InterfaceElement_MSAA
Loading shader GuiButton
Loading shader InterfaceElement
Loading shader InteractionPointHologram
Loading shader RoomHologram
Resources//GuiMaterials.xml
Resources//Engine/PipelineMaterials.xml
No such uniform named reflectionBuffer in shader LightpassMenu
No such uniform named multisamples in shader LightpassMenu
No such uniform named lightColourBuffer in shader Lightpass0
No such uniform named lightPosBuffer in shader Lightpass0
No such uniform named lightAttenuationBuffer in shader Lightpass0
No such uniform named multisamples in shader Lightpass0
No such uniform named multisamples in shader Lightpass6
No such uniform named multisamples in shader Lightpass12
No such uniform named multisamples in shader Lightpass18
No such uniform named multisamples in shader Lightpass24
No such uniform named multisamples in shader Lightpass32
Resources//Gui/GuiMaterials.xml
Invalid Index on Uniform Buffer Object. VirtualEntity: TimeData
Resources//Engine/Fonts/FontMaterials.xml
No such uniform named reflectionBuffer in shader TextUnmasked
Resources//Engine//Fonts//DyslexicGui.fnt
Resources//Engine//Fonts//Gui.fnt
Resources//Materials.xml
Resources//Entities/EntityMaterials.xml
No such uniform named normal in shader GbufferPlanarProjected
No such uniform named specular in shader GbufferPlanarProjected
No such uniform named reflection in shader GbufferPlanarProjected
No such uniform named random in shader ShadowMapAlphaSway
No such uniform named normal in shader GBufferNM_WaterFlow
No such uniform named specular in shader GBufferNM_WaterFlow
No such uniform named reflection in shader GBufferNM_WaterFlow
Resources//Particles/ParticleMaterials.xml
Resources//Assets.xml
Loading model failed:SpaceSuit
Resources///Entities/Colonist.model
Loading model:Resources///Entities/Imp/Imp.modelSeq
Resources//Text//EntityNames.xml
Resources//Text//InfoTips.xml
Resources//Text//DoorBarksA.xml
Resources//Text//DoorBarksB.xml
Resources//Text//DoorBarksDeconstruction.xml
Resources//Text//DoorBarksLocked.xml
Resources//Text//DoorBarksPowerLoss.xml
Resources//Text//ColonistChoices.xml
Resources//Text//Tutorial.xml
Resources//Text//ColonistReportsGeneric.xml
Resources//Text//ColonistReportsPersonnel.xml
Resources//Text//ColonistReportsRelationships.xml
Resources//Text//ColonistReportsEquipment.xml
Resources//Text//ColonistReportsBase.xml
Resources//Text//ColonistReportsDisease.xml
Resources//Text//ColonistReportsActivity.xml
Resources//Text//ColonistReportsTime.xml
Resources//Text//ColonistReportsExpertiseGains.xml
Resources//Text//BuildRequirements.xml
Resources//Text//ResearchMaterials.xml
Resources//Text//ResearchEcology.xml
Resources//Text//ResearchTechnology.xml
Resources//Text//ResearchEnergy.xml
Resources//Text//DeathReports.xml
Resources//Text//IrrationalHaikuComponents.xml
Resources//Text//PyschoticHaikuComponents.xml
Resources//Text//RationalHaikuComponents.xml
Resources//Text//EmailWarnings.xml
Resources//Text//Expertise.xml
Resources//Text//DiseaseReports.xml
Resources//Text//ScifiStoryComponents.xml
Resources//Particles//Pfx//Particles.xml
Resources//Particles//Pfx//Emitters.xml
Initialising Engine
Setting FMOD media path
Loading FMOD fev
Creating Music System
Loading loose assets
Creating Menus
Engine OK
Starting Game
Initialising Game
Placing lander
FMOD error! (89) The requested event, event group, event category or event property could not be found.
Error loading sound file: Maia/SFX/First Person/IMP POV/IMP POV walk left
FMOD error! (89) The requested event, event group, event category or event property could not be found.
Error loading sound file: Maia/SFX/First Person/IMP POV/IMP POV walk right
FMOD error! (89) The requested event, event group, event category or event property could not be found.
Error loading sound file: Maia/SFX/First Person/IMP POV/IMP POV place object
Base Generation Done
Game Generation Starting
Game Ready!

Other notes: Fresh install with Steam

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