Delete mountain tiles when removing room [0.43 Windows]

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Lord Crc
Posts: 9
Joined: Thu Jul 17, 2014 6:39 pm
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Delete mountain tiles when removing room [0.43 Windows]

Post by Lord Crc » Thu Jul 17, 2014 6:57 pm

Alpha build number: 0.43

Operating System: Windows 8.1.1 x64

Bug severity: Unexpected behaviour

Complete steps to replicate bug:
1. Excavate space for your room.
2. Place room squares, two deep http://steamcommunity.com/sharedfiles/f ... =287490827
3. Enjoy your room
4. Remove the room square furthest in (ie inside the mountain), leaving an odd shaped room structure in last square first http://steamcommunity.com/sharedfiles/f ... =287490868
5. Remove last room square, and also the adjacent mountain tile http://steamcommunity.com/sharedfiles/f ... =287490889

Have done this a few times now so should be reproducible.


Dxdiag output** or system specs for non Windows machines: https://www.dropbox.com/s/bwsbom73x6s46js/DxDiag.txt

Console output:

Code: Select all

Game Started
Loading Config settings
Documents Path: C:\Users\LordCrc\Documents\Maia\
Creating game core
No game pad found.
Problem with joystick/gamepad.
Resolutions Supported:
1680:1050
1440:900
1366:768
1360:1024
1360:768
1280:1024
1280:960
1280:800
1280:768
1280:720
1024:768
800:600
720:576
720:480
640:480
SDL Video Initialised
Creating Window at: 1680x1050
Creating OpenGL Context
Opengl. 4.1
Graphics: AMD Radeon HD 7900 Series, ATI Technologies
Resources//Shaders//Shaders.xml
Loading shader ScreenSpaceOcclusion
Loading shader bilateralBlurHorz
Loading shader bilateralBlurVert
Loading shader Simple
Loading shader Text
Loading shader GBuffer_Floor
Loading shader GBuffer_FloorBlended
Loading shader GBufferNM
Loading shader GBufferNM_WaterFlow
Loading shader GBufferNMSkinned
Loading shader SkinnedShadow
Loading shader GBufferNM_ALPHA
Loading shader GBufferInstanced
Loading shader GBuffer
Loading shader GBufferAnimateUVs
Loading shader ScanlinesGui
Loading shader ShadowMap
Loading shader ShadowMapInstanced
Loading shader ShadowMapAlphaSway
Loading shader GBufferAlphaSway
Loading shader GBufferAlpha
Loading shader VirtualEntity
Loading shader VirtualEntityFail
Loading shader DiggingMarker
Loading shader RoomMarker
Loading shader Lava
Loading shader Lightpass
Loading shader LightpassMenu
Loading shader PreBloom
Loading shader HorzBlur
Loading shader VertBlur
Loading shader FinalComp
Loading shader 3dGui
Loading shader Clouds
Loading shader Atmosphere
Loading shader LoadingScreen
Loading shader AlphaParticle
Loading shader AlphaParticleInstancedDistortion
Loading shader AlphaParticleInstanced
Loading shader LavaParticle
Loading shader AlphaParticleDistortion
Loading shader GuiButton
Loading shader InterfaceElement
Loading shader InteractionPointHologram
Resources//GuiMaterials.xml
Resources//Engine/PipelineMaterials.xml
No such uniform named depthBuffer in shader FinalComp
No such uniform named impVis in shader FinalComp
Resources//Gui/GuiMaterials.xml
No such uniform named time in shader GuiButton
Resources//Engine/Fonts/FontMaterials.xml
HydroponicsRoomFloor material does not exist!
Resources//Materials.xml
Resources//Entities/EntityMaterials.xml
No such uniform named reflection in shader GBufferNM_A
No such uniform named reflection in shader GBufferNM_A
No such uniform named normal in shader GBufferNM_Water
No such uniform named reflection in shader GBufferNM_A
Resources//Particles/ParticleMaterials.xml
Resources//Assets.xml
Loading model:Resources///Entities/Imp/Imp.modelSeq
Resources//Text//InfoTips.xml
Resources//Text//DoorBarksA.xml
Resources//Text//DoorBarksB.xml
Resources//Text//DoorBarksDeconstruction.xml
Resources//Text//DoorBarksLocked.xml
Resources//Text//DoorBarksPowerLoss.xml
Resources//Text//Tutorial.xml
Resources//Text//ColonistReportsGeneric.xml
Resources//Text//ColonistReportsPersonnel.xml
Resources//Text//BuildRequirements.xml
Resources//Text//ResearchMaterials.xml
Resources//Text//ResearchEcology.xml
Resources//Text//DeathReports.xml
Resources//Particles//Pfx//Particles.xml
Initialising Engine
Setting FMOD media path
Loading FMOD fev
Creating Music System
Resources//Engine//Fonts//Gui.fnt
Resources//Engine//Fonts//Gui.fnt
Resources//Engine//Fonts//Gui.fnt
Resources//Engine//Fonts//Gui.fnt
Loading loose assets
Resources//Engine//Fonts//Gui.fnt
Resources//Engine//Fonts//Gui.fnt
Creating Menus
Resources//Engine//Fonts//Gui.fnt
Resources//Engine//Fonts//Gui.fnt
Resources//Engine//Fonts//Gui.fnt
Resources//Engine//Fonts//Gui.fnt
Resources//Engine//Fonts//Gui.fnt
Resources//Engine//Fonts//Gui.fnt
Resources//Engine//Fonts//Gui.fnt
Resources//Engine//Fonts//Gui.fnt
Resources//Engine//Fonts//Gui.fnt
Resources//Engine//Fonts//Gui.fnt
Engine OK
Starting Game
Initialising Game
Game Generation Starting
MegaCeph_SleepToIdle Animation does not exist!
MegaCeph_SleepToIdle Animation does not exist!
MegaCeph_SleepToIdle Animation does not exist!
MegaCeph_SleepToIdle Animation does not exist!
Base Generation Starting
Game Ready!
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User avatar
Ruairí
Posts: 111
Joined: Fri Jun 20, 2014 10:15 am
Location: NRW Germany
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Re: Delete mountain tiles when removing room [0.43 Windows]

Post by Ruairí » Fri Jul 18, 2014 1:23 pm

Hey, thanks for the additional information. We already are aware of this issue and will look into making the deletion tool more accurate in the future to prevent removing Rock walls.

psyrox2k
Posts: 17
Joined: Sat Aug 30, 2014 8:53 pm
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Re: Delete mountain tiles when removing room [0.43 Windows]

Post by psyrox2k » Sun Aug 31, 2014 11:04 pm

This also removes fissures or holes in the ground, and possibly that oil smokey looking stuff w/e it is, I actually thought it was a feature for those, but I did run into it doing in still in 0.44 per my other post. I had the areas selected for the IMP to take out, and couldn't un-select them without restarting the game.

Haider459
Posts: 1
Joined: Fri Oct 31, 2014 5:05 pm
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Re: Delete mountain tiles when removing room [0.43 Windows]

Post by Haider459 » Fri Oct 31, 2014 5:25 pm

One tip i can give that i have found to work to be able to play the game for at least some time is to build slow. I dig 1 or two rocks at a time and i only set one project for the colonists to build at a time. to much confuses them i have tested this and am convinced. but overall for the most part you just gotta be careful with what you do so you dont break the game lol.

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