This is the "Known Issue Thread" a list of all the current active* issues in the Maia Bug Database. It will be updated periodically.
#51 Colonists are Walled in (airlock ver)
#60 Quick saving/loading doesn't work (linux)
#17 Lander crew get stuck if impassible object is in front of lander
#37 Tasking IMP to Dig inaccessible wall causes slowdown
#69 IMP stops collecting Material (even with Hopper)
#77 Loading Multiple times can cause AI shutdown.
#102 Airlock can be crushed by Cave-in leading to crash
#109 Right clicking on an object in blueprint phase causes crashes
#114 Colonist dying in bed causes frame rate to die
#118 IMP pulling plants causes AI issues.
#128 AI "stutter"
#132 IMP placing fossil breaks.
#139 Stills Deposit waterbarrels in inaccessible spots.
#145 Dead IMPs not removed from list, unable to build additional IMPs
#156 Colonist Spawning at corner of Map
#157 Object blueprints are sometimes ignored.
#72 Medical Drips functionality change (food Dispensers)
#126 Door placement Needs refined
#10 Colonists can wear AtmoSuit inside base.
#16 Lander Animation occurring on external objects
#21 Colonist died inside of rock wall formation
#29 Dissembling Room function Deletes Rockwalls
#35 Repeating beeping noise on colonist death text
#42 Placing a large object over a Rubble pile causes slowdown
#49 unique objects can be built outside of rooms
#53 Diagnosis table Is missing Name Text in Object building mode
#56 Material textures are not order agnostic in xml file reading
#62 Cave in save state issues.
#68 Colonist picking up Rubble outside do so without suits.
#81 Lander issues on load
#82 Flag flips out on multiple loads.
#83 Right clicking on flagpoles blueprint flag causes flag only to disappear.
#84 Colonists building flags get stuck in mesh.
#87 IMP dig order spots on load are ignored.
#89 Imp moving fossil becomes broken on load
#90 Multiple AIs interacting with rubble can cause crash
#91 Colonists ask for Workshop table even when one is built.
#92 Molerats can spawn off the edge of the map
#94 Removing Turret blueprint removes only top half
#95 Doors lose door parts
#96 Doors opening/closing sound loops
#98 Rebuilt IMP has old-Removed orders stuck in head
#110 IMP uprooting causes AI freeze and possible crash
#115 Multiple Airlocks cause AI confusion
#116 Airlock can be placed and built halfway into wall.
#120 IMP can become stuck focused on tasks that cannot be completed.
#122 Colonist can become stuck in corners of rooms
#125 Colonist stuck between walls while attempting Repair of Workshop drill
#131 Secondary AtmoGens have no sound effects.
#137 Possible to place more than one door on the same spot.
#138 IMPs can attempt to pull plants from Lab containment
#141 Destroying workbenches crash
#146 Room objects can be built outside of room along cave walls.
#148 Colonists can become stuck between walls when building rooms.
#152 Colonists build objects from inside, can lead to being stuck
#158 Colonists walking through walls.
#63 Colonist crushed in cave in does not produce death report
#64 Colonists Reuse objects they have already "used" moments before.
#129 Creatures going outside of gameworld cause constant gameworld resets
#66 Placement Effectiveness Data needs Clearer information.
#153 Allow for right click removal while in build mode
#5 Colonists Pass through Doors
#11 First object used outside causes odd blueprint.
#13 Colonist lander animation offset midway through
#20 Megacephs clip regularly with each other during animations and walking.
#33 Research text crawl is too slow when player has several projects complete.
#40 Domestic animals leave airlock
#44 Bulkhead doors cannot be locked
#45 UI scaling to 150% cuts off 3/4 of the rendered screen.
#47 External boulders can block Airlock on unlucky spawn
#58 Lander Icon appears even without building comtower requisite
#61 The start0up script runs the entire time the game runs (linux)
#65 Start Up crash : 3rd Party program interference: "Evolve"
#67 IMP walks in circles if cannot move fossil
#75 Hydroponic Trees Reset to midpoint when loading
#76 Colonist current stats (heat/heartrate ect.) do not carry over on save.
#88 Fossils change type on load.
#101 Possible to build around airlock blocking it
#103 Terminal Tool-tip flickers when there isn't room for data
#104 Locked Doors cannot be unlocked unless clicking on frame.
#108 Colonists empty second barrel of water from still before filled
#111 Plants that have be ordered to be removed and then cleared are still removed.
#117 Airlock / rockwalls clipping
#119 Possible to revert to star up menu.
#135 [sound] Atmogen/3d printer upon loading a save will play their start up noises
#144 Random areas outside have different build list.
#154 Locked doors on loading show wall parts on top.
#155 Colonists wandering through objects
#22 F12 Image saves are not saving at Native resolution
#38 Water Barrel Sound effects not working
#50 Floor "Rubble" model can appear under pre-built rooms
#130 [Menu] Pressing a key causes the mouse hand to disappear
* Active issues may be partially fixed already, or linked to sub issues thus leading them not to be closed/shown currently.
Just because an issue isn't mentioned here does not mean it is not Known nor in the database, but feel free to discuss.
Report bugs here! Please use the template when posting. For help running the game, please use the tech support forum.
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