IMPs lost or fell through map.[alpha 0.48 win8.1]

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kahulbane
Posts: 3
Joined: Wed Apr 29, 2015 1:53 pm

IMPs lost or fell through map.[alpha 0.48 win8.1]

Post by kahulbane » Wed Apr 29, 2015 2:13 pm

This would not be much of an issue if I could make more, or if I could destroy / remove them from service. But also I cannot click on them.

Alpha build number: Alpha 0.48

Operating System: Windows 8.1

Bug severity: Unexpected behaviour / Other

Complete steps to replicate bug: There were no steps, as they ( IMPS )were not doing their jobs, so I clicked on the icon to goto the next robot and there it was in the black. click again, so was the second, and again, the third. Seems they are not in the same location either.

Dxdiag output** or system specs for non Windows machines: Specs for system and info. http://speccy.piriform.com/results/FgCp ... N4N4LWurEQ *Dxdiage blew the character count to 83K + limit 60k*

Console output:

Code: Select all

Microsoft Windows [Version 6.3.9600]
(c) 2013 Microsoft Corporation. All rights reserved.

C:\Windows\system32>cd S:\Valve\steamapps\common\Maia

C:\Windows\system32>s:

S:\Valve\steamapps\common\Maia>maia.exe
Game Started
Loading Config settings
Documents Path: C:\Users\kahul_000\Documents\Maia\
Documents Path: C:\Users\kahul_000\Documents\Maia\
Creating game core
No game pad found.
Problem with joystick/gamepad.
Resolutions Supported:
2715:1527
1920:1080
1680:1050
1600:1200
1600:1024
1600:900
1440:900
1366:768
1360:768
1280:1024
1280:960
1280:800
1280:768
1280:720
1176:664
1024:768
800:600
720:480
640:480
SDL Video Initialised
Creating Window at: 1920x1080
Creating OpenGL Context
Opengl. 4.1
Graphics: GeForce GTX 970/PCIe/SSE2, NVIDIA Corporation
Resources//Shaders//Shaders.xml
Loading shader ScreenSpaceOcclusion
Loading shader bilateralBlurHorz
Loading shader bilateralBlurVert
Loading shader Simple
Loading shader Text
Loading shader GBuffer_Floor
Loading shader GBuffer_FloorBlended
Loading shader GBufferNM
Loading shader GBufferNM_Damage
Loading shader GBufferNM_WaterFlow
Loading shader GBufferNMSkinned
Loading shader GBufferNMSkinned_Damage
Loading shader GBufferNMSkinnedAlpha
Loading shader SkinnedShadow
Loading shader GBufferNM_ALPHA
Loading shader GBufferInstanced
Loading shader GBuffer
Loading shader GBufferAnimateUVs
Loading shader ScanlinesGui
Loading shader ShadowMap
Loading shader ShadowMapInstanced
Loading shader ShadowMapAlphaSway
Loading shader GBufferAlphaSway
Loading shader GBufferAlpha
Loading shader VirtualEntity
Loading shader VirtualEntityFail
Loading shader DiggingMarker
Loading shader RoomMarker
Loading shader Lava
Loading shader Lightpass0
Loading shader Lightpass6
Loading shader Lightpass12
Loading shader Lightpass18
Loading shader Lightpass24
Loading shader Lightpass0_MSAA
Loading shader Lightpass6_MSAA
Loading shader Lightpass12_MSAA
Loading shader Lightpass18_MSAA
Loading shader Lightpass24_MSAA
Loading shader LightpassMenu
Loading shader LightpassMenu_MSAA
Loading shader PreBloom
Loading shader HorzBlur
Loading shader VertBlur
Loading shader FinalComp
Loading shader 3dGui
Loading shader Atmosphere
Loading shader LoadingScreen
Loading shader AlphaParticle_MSAA
Loading shader AlphaParticleInstancedDistortion_MSAA
Loading shader AlphaParticleInstanced_MSAA
Loading shader AlphaParticleDistortion_MSAA
Loading shader AlphaParticleAnimated_MSAA
Loading shader Clouds_MSAA
Loading shader AlphaParticle
Loading shader AlphaParticleInstancedDistortion
Loading shader AlphaParticleInstanced
Loading shader AlphaParticleDistortion
Loading shader AlphaParticleAnimated
Loading shader Clouds
Loading shader LavaParticle
Loading shader GuiButton
Loading shader InterfaceElement
Loading shader InteractionPointHologram
Loading shader RoomHologram
Resources//GuiMaterials.xml
Resources//Engine/PipelineMaterials.xml
No such uniform named reflectionBuffer in shader LightpassMenu
No such uniform named multisamples in shader LightpassMenu
No such uniform named lightColourBuffer in shader Lightpass0
No such uniform named lightPosBuffer in shader Lightpass0
No such uniform named lightAttenuationBuffer in shader Lightpass0
No such uniform named multisamples in shader Lightpass0
No such uniform named multisamples in shader Lightpass6
No such uniform named multisamples in shader Lightpass12
No such uniform named multisamples in shader Lightpass18
No such uniform named multisamples in shader Lightpass24
No such uniform named depthBuffer in shader FinalComp
No such uniform named impVis in shader FinalComp
Resources//Gui/GuiMaterials.xml
Resources//Engine/Fonts/FontMaterials.xml
Resources//Materials.xml
Resources//Entities/EntityMaterials.xml
No such uniform named normal in shader GBufferNM_WaterFlow
Resources//Particles/ParticleMaterials.xml
Resources//Assets.xml
Loading model:Resources///Entities/Imp/Imp.modelSeq
Loading Animation failed:Magpie_Eating
Resources///Entities/Creatures/Magpie/Animations/Eating.anim
Resources//Text//InfoTips.xml
Resources//Text//DoorBarksA.xml
Resources//Text//DoorBarksB.xml
Resources//Text//DoorBarksDeconstruction.xml
Resources//Text//DoorBarksLocked.xml
Resources//Text//DoorBarksPowerLoss.xml
Resources//Text//Tutorial.xml
Resources//Text//ColonistReportsGeneric.xml
Resources//Text//ColonistReportsPersonnel.xml
Resources//Text//BuildRequirements.xml
Resources//Text//ResearchMaterials.xml
Resources//Text//ResearchEcology.xml
Resources//Text//ResearchTechnology.xml
Resources//Text//DeathReports.xml
Resources//Text//IrrationalHaikuComponents.xml
Resources//Text//PyschoticHaikuComponents.xml
Resources//Text//RationalHaikuComponents.xml
Resources//Particles//Pfx//Particles.xml
Resources//Particles//Pfx//Emitters.xml
Initialising Engine
Setting FMOD media path
Loading FMOD fev
Creating Music System
Resources//Engine//Fonts//Gui.fnt
Resources//Engine//Fonts//Gui.fnt
Resources//Engine//Fonts//Gui.fnt
Resources//Engine//Fonts//Gui.fnt
Loading loose assets
Resources//Engine//Fonts//Gui.fnt
Resources//Engine//Fonts//Gui.fnt
Creating Menus
Resources//Engine//Fonts//Gui.fnt
Resources//Engine//Fonts//Gui.fnt
Resources//Engine//Fonts//Gui.fnt
Resources//Engine//Fonts//Gui.fnt
Resources//Engine//Fonts//Gui.fnt
Resources//Engine//Fonts//Gui.fnt
Resources//Engine//Fonts//Gui.fnt
Resources//Engine//Fonts//Gui.fnt
Resources//Engine//Fonts//Gui.fnt
Resources//Engine//Fonts//Gui.fnt
Resources//Engine//Fonts//Gui.fnt
Resources//Engine//Fonts//Gui.fnt
Resources//Engine//Fonts//Gui.fnt
Engine OK
Resources//Engine//Fonts//Gui.fnt
Resources//Engine//Fonts//Gui.fnt
Resources//Engine//Fonts//Gui.fnt
Resources//Engine//Fonts//Gui.fnt
Resources//Engine//Fonts//Gui.fnt
Resources//Engine//Fonts//Gui.fnt
Resources//Engine//Fonts//Gui.fnt
0
0
0
0
0
Maia Config settings:

Code: Select all

<!--Back this file up before you change it!-->
<!--These settings will be overwritten by any in game changes.-->
<Config>
    <Screen fullscreen="1" width="1920" height="1080"/>
    <!--Texture quality 'High', 'Medium', 'Low' or 'BloodyShoddyLookingIfYouAskMe'-->
    <Textures level="High"/>
    <!--Multisampling setting '1', '4', or '8'-->
    <Multisampling level="1"/>
    <!--Clarity mode for accessibility-->
    <TextClarity level="1"/>
    <Language/>
</Config>
Other notes: I have a save file see attached.
Attachments
SaveGame.zip
RobotsLostInMap
(172.04 KiB) Downloaded 62 times

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