IMPs try to reuse fossile stands that are full [0.54]

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Posts: 66

Joined: Wed Jun 24, 2015 10:40 am

Post Thu Mar 31, 2016 8:04 pm

IMPs try to reuse fossile stands that are full [0.54]

Alpha build number: 0.54
Operating System: Windows 7

Bug severity: Unexpected behaviour - IMPs try to reuse full fossil stands

I tend to build multiple fossil stands in my research room. One bug I got multiple times today were IMPs bringing fossils to fossil stands that were already in use.
The IMP would do the animation of placing the fossil on the stand, but the fossil would remain at the IMP's feet and the IMP would refuse to move again.
It only seemed to do it when other fossil stand templates had been placed, but the stand itself hadn't yet been built. (e.g. 3 stands have been built and are already in use, 5 other stands are still waiting to be constructed).

Save+Load clears the problem, or at least makes it go away in one form or another.

Sometimes, the IMP would return to the same full stand and try again.
Sometimes the existing fossil on the stand would disappear, sometimes not. Sadly it was pretty inconsistent.
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Posts: 1101

Joined: Sat Jul 14, 2012 11:28 am

Post Mon Apr 04, 2016 3:33 pm

Re: IMPs try to reuse fossile stands that are full [0.54]

Yeah saw this on the stream and have replicated. Will look at fixing for 0.55 or 0.56 depending on complexity.

Posts: 23

Joined: Thu Nov 10, 2016 4:38 am

Post Sat Dec 03, 2016 9:13 am

Re: IMPs try to reuse fossile stands that are full [0.54]

To understand the need for a much better experience preferred.gclub

Posts: 9

Joined: Mon Nov 14, 2016 10:47 am

Post Tue Dec 13, 2016 9:36 am

Re: IMPs try to reuse fossile stands that are full [0.54]

To understand the need for a much better and the IMP would refuse to move again.

gclub มือถือ

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