DxDiag
http://pastebin.com/GmpbbXTb
(And yes they are the latest drivers from the OEM of the laptop, which hasn't had any problems running a myriad of latest games set with max graphics, including Minecraft with 512x textures)
Output from command line
You can see from here that it downgrades to OpenGL 32 without any apparent problems and everything else seems to successfully compile. Would have thought if there was an issue with the OpenGL version it wouldn't have successfully downgraded and carried on.
Exception generated in event logGame Started
Loading Config settings
Documents Path: C:\Users\xxxx\Documents\Maia\
Resolutions Supported:
1920:1200
1920:1080
1920:1080
1920:1080
1600:1200
1600:1200
1600:1200
1280:1024
1280:1024
1280:1024
1280:800
1280:800
1280:800
1280:720
1280:720
1280:720
1024:768
1024:768
1024:768
800:600
800:600
800:600
640:480
640:480
640:480
SDL Video Initialised
Creating Window at: 1920x1080
Creating OpenGL Context
Could not initialise OpenGL. Are you running the latest drivers for your GPU?
Performing fallback to OpenGL 3
Creating game core
No game pad found.
Problem with joystick/gamepad.
Opengl.32
Graphics: ATI Mobility Radeon HD 4870 , ATI Technologies Inc.
Resources//Shaders Intel//Shaders.xml
Loading shader ScreenSpaceOcclusion
Vertex shader was successfully compiled to run on hardware.
Fragment shader was successfully compiled to run on hardware.
Fragment shader was successfully compiled to run on hardware.
Vertex shader was successfully compiled to run on hardware.
Loading shader bilateralBlurHorz
Vertex shader was successfully compiled to run on hardware.
Fragment shader was successfully compiled to run on hardware.
Fragment shader was successfully compiled to run on hardware.
Vertex shader was successfully compiled to run on hardware.
Loading shader bilateralBlurVert
Vertex shader was successfully compiled to run on hardware.
Fragment shader was successfully compiled to run on hardware.
Fragment shader was successfully compiled to run on hardware.
Vertex shader was successfully compiled to run on hardware.
Loading shader Simple
Vertex shader was successfully compiled to run on hardware.
Fragment shader was successfully compiled to run on hardware.
Fragment shader was successfully compiled to run on hardware.
Vertex shader was successfully compiled to run on hardware.
Loading shader Text
Vertex shader was successfully compiled to run on hardware.
Fragment shader was successfully compiled to run on hardware.
Fragment shader was successfully compiled to run on hardware.
Vertex shader was successfully compiled to run on hardware.
Loading shader GuiButton
Vertex shader was successfully compiled to run on hardware.
Fragment shader was successfully compiled to run on hardware.
Fragment shader was successfully compiled to run on hardware.
Vertex shader was successfully compiled to run on hardware.
Loading shader GBuffer_Floor
Vertex shader was successfully compiled to run on hardware.
Fragment shader was successfully compiled to run on hardware.
From what I understand of faults with this assembly it is usually caused by memory leaks in the calling application (system is updated constantly and has been rebuilt only a few months ago when I put a 500GB SSD in it)
Faulting application name: Maia.exe, version: 0.0.0.0, time stamp: 0x52a67345
Faulting module name: ntdll.dll, version: 6.1.7601.18247, time stamp: 0x521ea8e7
Exception code: 0xc0000374
Fault offset: 0x000ce753
Faulting process id: 0x1fc0
Faulting application start time: 0x01cef574afd94fab
Faulting application path: C:\Program Files (x86)\Steam\steamapps\common\Maia\Maia.exe
Faulting module path: C:\Windows\SysWOW64\ntdll.dll
Report Id: ef077977-6167-11e3-9cfe-0026b9ff0d71