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Re: KSP (Kerbal Space Program)

Posted: Thu Jul 11, 2013 10:37 pm
by Ortwin
In less than a month Simon did more than I ever did.
Even with a protractor plugin to help determine the transfer windows I never sent manned missions to other planets.

Space stations, satellites (to all planets, except Jool) and Mun/Minmus bases, that's what I do.


I presume Maia will now be 14 months delayed? (see first post of this thread)

When 0.21 launches I'll have a fresh start, new save file, and I'll land Kerbals on all planets and moons!

Re: KSP (Kerbal Space Program)

Posted: Sun Jul 14, 2013 7:41 pm
by SimoRoth
Ortwin wrote:In less than a month Simon did more than I ever did.
Even with a protractor plugin to help determine the transfer windows I never sent manned missions to other planets.

Space stations, satellites (to all planets, except Jool) and Mun/Minmus bases, that's what I do.


I presume Maia will now be 14 months delayed? (see first post of this thread)

When 0.21 launches I'll have a fresh start, new save file, and I'll land Kerbals on all planets and moons!
Yeah I was just binging to get it out of my system. :p

I'm uninstalling it until a few more patches down the line, when there will be more content and missions and the like.

Re: KSP (Kerbal Space Program)

Posted: Mon Jul 15, 2013 3:54 pm
by AvatarIII
KSP is 40% off on steam at the moment by the way, for around 25 more hours.

Re: KSP (Kerbal Space Program)

Posted: Wed Jul 17, 2013 1:31 am
by ThtCooperFellow
Yeah, apparently I suck at KSP because I never get past the Mun. I'm rather sad now. This must be how NASA felt when the Russians were beating the pants off us in the space race...

Re: KSP (Kerbal Space Program)

Posted: Fri Jul 19, 2013 12:25 am
by TSRViper
Awesome game. My only complaint is the time vortex I seem to enter when I start it. Hours seem like minutes...

Re: KSP (Kerbal Space Program)

Posted: Wed Aug 28, 2013 4:23 pm
by SimoRoth
Finally got my single-stage-to-orbit space plane into a high orbit at 145k. The ship is efficient enough to carry small payloads up, like satellites or even an extra fuel tank. Has a docking port underneath at the back.

Despite leaving my landing gear out all the way to 40k, I had enough fuel to break orbit and get back to the ground. Although had to glide the last part and ploughed into the side of a mountain whilst trying to take a cool screenshot. :p
ssto.jpg

Re: KSP (Kerbal Space Program)

Posted: Wed Aug 28, 2013 5:51 pm
by irishbucsfan
This is the first time I've ever actually looked at this game. The picture I had in my head was like Lemmings meets Angry Birds.


Obviously....... Not so much!

Re: KSP (Kerbal Space Program)

Posted: Wed Aug 28, 2013 6:51 pm
by SimoRoth
irishbucsfan wrote:This is the first time I've ever actually looked at this game. The picture I had in my head was like Lemmings meets Angry Birds.


Obviously....... Not so much!
...Not entirely inaccurate! :p

Re: KSP (Kerbal Space Program)

Posted: Wed Sep 11, 2013 11:11 pm
by SimoRoth
The Mor space station!
Mor_SpaceStation.jpg
The core section has 4 docking ports on the sides and another on the rear. Currently two solar power sections docked on it. I may add a longer section on the rear for easy orbital refueling. (Currently the station has no liquid fuel, but a whole load of RCS fuel stored.
Mor_SpaceStation2.jpg
Docking took an hour due to my terrible RCS port placement. :(

Re: KSP (Kerbal Space Program)

Posted: Sun Sep 22, 2013 9:21 pm
by Tikigod
From Unite 2013 - Build a new universe in Kerbal Space Program

http://www.youtube.com/watch?v=mXTxQko-JH0


Also for those that missed it the next update is roughly expected in a month or more according to a developer on their forums a week ago, however it will be a game changer, as the next patch is the big R&D update which adds the first parts of the careerer mode with research missions to undertake using the new science research tech being introduced in the update.

Also alongside this, the tech tree will be added which will be where you start off with a very limited selection of modules and then have to perform research missions and earn research points to then unlock new modules and progress up the tech tree.

Features video: http://www.youtube.com/watch?v=Hvkplva3Hcw