Black screen with OpenGL 3.2+ on Intel HD [Linux]

Ask for help with running the game.
Post Reply
schatten13
Posts: 2
Joined: Tue Dec 24, 2013 10:42 pm

Black screen with OpenGL 3.2+ on Intel HD [Linux]

Post by schatten13 » Wed Dec 25, 2013 10:25 am

Hi,

I've bought Maia yesterday on Steam but unfortunately it does not run on my Linux laptop.

Game window appears but is black. Sound works.

I'm running Debian Sid on a ThinkPad (HD 4000) with Mesa3D 10.0.1 for OpenGL 3.3 but it seems Maia is not using OpenGL core profile. Mesa3D (Intel's open source driver) compatibility profile is still only OpenGL 3.0. If Maia could use the core profile it would support most recent linux distributions shipping Mesa 10. That would be awesome.
I'm also having issues with compiling shaders (that may be related to picking OpenGL 3.0 compatibility profile):

Code: Select all

0:1(10): error: GLSL 4.10 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.00 ES, and 3.00 ES
System information:

glxinfo

Code: Select all

name of display: :0
display: :0  screen: 0
direct rendering: Yes
server glx vendor string: SGI
server glx version string: 1.4
server glx extensions:
    GLX_ARB_create_context, GLX_ARB_create_context_profile, 
    GLX_ARB_multisample, GLX_EXT_create_context_es2_profile, 
    GLX_EXT_import_context, GLX_EXT_texture_from_pixmap, GLX_EXT_visual_info, 
    GLX_EXT_visual_rating, GLX_INTEL_swap_event, GLX_MESA_copy_sub_buffer, 
    GLX_OML_swap_method, GLX_SGIS_multisample, GLX_SGIX_fbconfig, 
    GLX_SGIX_pbuffer, GLX_SGIX_visual_select_group, GLX_SGI_swap_control
client glx vendor string: Mesa Project and SGI
client glx version string: 1.4
client glx extensions:
    GLX_ARB_create_context, GLX_ARB_create_context_profile, 
    GLX_ARB_create_context_robustness, GLX_ARB_fbconfig_float, 
    GLX_ARB_framebuffer_sRGB, GLX_ARB_get_proc_address, GLX_ARB_multisample, 
    GLX_EXT_create_context_es2_profile, GLX_EXT_fbconfig_packed_float, 
    GLX_EXT_framebuffer_sRGB, GLX_EXT_import_context, 
    GLX_EXT_texture_from_pixmap, GLX_EXT_visual_info, GLX_EXT_visual_rating, 
    GLX_INTEL_swap_event, GLX_MESA_copy_sub_buffer, 
    GLX_MESA_multithread_makecurrent, GLX_MESA_query_renderer, 
    GLX_MESA_swap_control, GLX_OML_swap_method, GLX_OML_sync_control, 
    GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, 
    GLX_SGIX_visual_select_group, GLX_SGI_make_current_read, 
    GLX_SGI_swap_control, GLX_SGI_video_sync
GLX version: 1.4
GLX extensions:
    GLX_ARB_create_context, GLX_ARB_create_context_profile, 
    GLX_ARB_get_proc_address, GLX_ARB_multisample, 
    GLX_EXT_create_context_es2_profile, GLX_EXT_import_context, 
    GLX_EXT_texture_from_pixmap, GLX_EXT_visual_info, GLX_EXT_visual_rating, 
    GLX_INTEL_swap_event, GLX_MESA_copy_sub_buffer, 
    GLX_MESA_multithread_makecurrent, GLX_MESA_query_renderer, 
    GLX_MESA_swap_control, GLX_OML_swap_method, GLX_OML_sync_control, 
    GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, 
    GLX_SGIX_visual_select_group, GLX_SGI_make_current_read, 
    GLX_SGI_swap_control, GLX_SGI_video_sync
OpenGL vendor string: Intel Open Source Technology Center
OpenGL renderer string: Mesa DRI Intel(R) Ivybridge Mobile x86/MMX/SSE2
OpenGL core profile version string: 3.3 (Core Profile) Mesa 10.0.1
OpenGL core profile shading language version string: 3.30
OpenGL core profile context flags: (none)
OpenGL core profile profile mask: core profile
OpenGL core profile extensions:
    GL_3DFX_texture_compression_FXT1, GL_AMD_conservative_depth, 
    GL_AMD_draw_buffers_blend, GL_AMD_seamless_cubemap_per_texture, 
    GL_ANGLE_texture_compression_dxt3, GL_ANGLE_texture_compression_dxt5, 
    GL_APPLE_object_purgeable, GL_ARB_ES2_compatibility, 
    GL_ARB_ES3_compatibility, GL_ARB_base_instance, 
    GL_ARB_blend_func_extended, GL_ARB_conservative_depth, GL_ARB_copy_buffer, 
    GL_ARB_debug_output, GL_ARB_depth_buffer_float, GL_ARB_depth_clamp, 
    GL_ARB_draw_buffers, GL_ARB_draw_buffers_blend, 
    GL_ARB_draw_elements_base_vertex, GL_ARB_draw_instanced, 
    GL_ARB_explicit_attrib_location, GL_ARB_fragment_coord_conventions, 
    GL_ARB_fragment_shader, GL_ARB_framebuffer_object, 
    GL_ARB_framebuffer_sRGB, GL_ARB_get_program_binary, 
    GL_ARB_half_float_pixel, GL_ARB_half_float_vertex, 
    GL_ARB_instanced_arrays, GL_ARB_internalformat_query, 
    GL_ARB_invalidate_subdata, GL_ARB_map_buffer_range, 
    GL_ARB_occlusion_query2, GL_ARB_pixel_buffer_object, GL_ARB_point_sprite, 
    GL_ARB_provoking_vertex, GL_ARB_robustness, GL_ARB_sample_shading, 
    GL_ARB_sampler_objects, GL_ARB_seamless_cube_map, 
    GL_ARB_shader_atomic_counters, GL_ARB_shader_bit_encoding, 
    GL_ARB_shader_objects, GL_ARB_shader_texture_lod, 
    GL_ARB_shading_language_420pack, GL_ARB_shading_language_packing, 
    GL_ARB_sync, GL_ARB_texture_buffer_object, 
    GL_ARB_texture_buffer_object_rgb32, GL_ARB_texture_buffer_range, 
    GL_ARB_texture_compression_rgtc, GL_ARB_texture_cube_map_array, 
    GL_ARB_texture_float, GL_ARB_texture_gather, 
    GL_ARB_texture_mirror_clamp_to_edge, GL_ARB_texture_multisample, 
    GL_ARB_texture_non_power_of_two, GL_ARB_texture_query_levels, 
    GL_ARB_texture_query_lod, GL_ARB_texture_rectangle, GL_ARB_texture_rg, 
    GL_ARB_texture_rgb10_a2ui, GL_ARB_texture_storage, 
    GL_ARB_texture_storage_multisample, GL_ARB_texture_swizzle, 
    GL_ARB_timer_query, GL_ARB_transform_feedback2, 
    GL_ARB_transform_feedback3, GL_ARB_transform_feedback_instanced, 
    GL_ARB_uniform_buffer_object, GL_ARB_vertex_array_bgra, 
    GL_ARB_vertex_array_object, GL_ARB_vertex_attrib_binding, 
    GL_ARB_vertex_shader, GL_ARB_vertex_type_10f_11f_11f_rev, 
    GL_ARB_vertex_type_2_10_10_10_rev, GL_ATI_blend_equation_separate, 
    GL_ATI_texture_float, GL_EXT_abgr, GL_EXT_blend_equation_separate, 
    GL_EXT_draw_buffers2, GL_EXT_draw_instanced, GL_EXT_framebuffer_blit, 
    GL_EXT_framebuffer_multisample, GL_EXT_framebuffer_multisample_blit_scaled, 
    GL_EXT_framebuffer_sRGB, GL_EXT_packed_depth_stencil, GL_EXT_packed_float, 
    GL_EXT_pixel_buffer_object, GL_EXT_provoking_vertex, 
    GL_EXT_shader_integer_mix, GL_EXT_texture_array, 
    GL_EXT_texture_compression_dxt1, GL_EXT_texture_compression_rgtc, 
    GL_EXT_texture_compression_s3tc, GL_EXT_texture_filter_anisotropic, 
    GL_EXT_texture_integer, GL_EXT_texture_sRGB, GL_EXT_texture_sRGB_decode, 
    GL_EXT_texture_shared_exponent, GL_EXT_texture_snorm, 
    GL_EXT_texture_swizzle, GL_EXT_timer_query, GL_EXT_transform_feedback, 
    GL_EXT_vertex_array_bgra, GL_IBM_multimode_draw_arrays, GL_KHR_debug, 
    GL_MESA_pack_invert, GL_MESA_texture_signed_rgba, GL_MESA_ycbcr_texture, 
    GL_NV_conditional_render, GL_NV_depth_clamp, GL_NV_packed_depth_stencil, 
    GL_OES_EGL_image, GL_OES_read_format, GL_S3_s3tc

OpenGL version string: 3.0 Mesa 10.0.1
OpenGL shading language version string: 1.30
OpenGL context flags: (none)
OpenGL extensions:
    GL_3DFX_texture_compression_FXT1, GL_AMD_conservative_depth, 
    GL_AMD_draw_buffers_blend, GL_AMD_seamless_cubemap_per_texture, 
    GL_ANGLE_texture_compression_dxt3, GL_ANGLE_texture_compression_dxt5, 
    GL_APPLE_object_purgeable, GL_APPLE_packed_pixels, 
    GL_APPLE_vertex_array_object, GL_ARB_ES2_compatibility, 
    GL_ARB_ES3_compatibility, GL_ARB_blend_func_extended, 
    GL_ARB_color_buffer_float, GL_ARB_conservative_depth, GL_ARB_copy_buffer, 
    GL_ARB_debug_output, GL_ARB_depth_buffer_float, GL_ARB_depth_clamp, 
    GL_ARB_depth_texture, GL_ARB_draw_buffers, GL_ARB_draw_buffers_blend, 
    GL_ARB_draw_elements_base_vertex, GL_ARB_draw_instanced, 
    GL_ARB_explicit_attrib_location, GL_ARB_fragment_coord_conventions, 
    GL_ARB_fragment_program, GL_ARB_fragment_program_shadow, 
    GL_ARB_fragment_shader, GL_ARB_framebuffer_object, 
    GL_ARB_framebuffer_sRGB, GL_ARB_get_program_binary, 
    GL_ARB_half_float_pixel, GL_ARB_half_float_vertex, 
    GL_ARB_instanced_arrays, GL_ARB_internalformat_query, 
    GL_ARB_invalidate_subdata, GL_ARB_map_buffer_range, GL_ARB_multisample, 
    GL_ARB_multitexture, GL_ARB_occlusion_query, GL_ARB_occlusion_query2, 
    GL_ARB_pixel_buffer_object, GL_ARB_point_parameters, GL_ARB_point_sprite, 
    GL_ARB_provoking_vertex, GL_ARB_robustness, GL_ARB_sample_shading, 
    GL_ARB_sampler_objects, GL_ARB_seamless_cube_map, 
    GL_ARB_shader_atomic_counters, GL_ARB_shader_bit_encoding, 
    GL_ARB_shader_objects, GL_ARB_shader_texture_lod, 
    GL_ARB_shading_language_100, GL_ARB_shading_language_420pack, 
    GL_ARB_shading_language_packing, GL_ARB_shadow, GL_ARB_sync, 
    GL_ARB_texture_border_clamp, GL_ARB_texture_compression, 
    GL_ARB_texture_compression_rgtc, GL_ARB_texture_cube_map, 
    GL_ARB_texture_cube_map_array, GL_ARB_texture_env_add, 
    GL_ARB_texture_env_combine, GL_ARB_texture_env_crossbar, 
    GL_ARB_texture_env_dot3, GL_ARB_texture_float, GL_ARB_texture_gather, 
    GL_ARB_texture_mirror_clamp_to_edge, GL_ARB_texture_mirrored_repeat, 
    GL_ARB_texture_multisample, GL_ARB_texture_non_power_of_two, 
    GL_ARB_texture_query_levels, GL_ARB_texture_query_lod, 
    GL_ARB_texture_rectangle, GL_ARB_texture_rg, GL_ARB_texture_rgb10_a2ui, 
    GL_ARB_texture_storage, GL_ARB_texture_storage_multisample, 
    GL_ARB_texture_swizzle, GL_ARB_timer_query, GL_ARB_transform_feedback2, 
    GL_ARB_transform_feedback3, GL_ARB_transform_feedback_instanced, 
    GL_ARB_transpose_matrix, GL_ARB_uniform_buffer_object, 
    GL_ARB_vertex_array_bgra, GL_ARB_vertex_array_object, 
    GL_ARB_vertex_attrib_binding, GL_ARB_vertex_buffer_object, 
    GL_ARB_vertex_program, GL_ARB_vertex_shader, 
    GL_ARB_vertex_type_10f_11f_11f_rev, GL_ARB_vertex_type_2_10_10_10_rev, 
    GL_ARB_window_pos, GL_ATI_blend_equation_separate, GL_ATI_draw_buffers, 
    GL_ATI_envmap_bumpmap, GL_ATI_separate_stencil, 
    GL_ATI_texture_env_combine3, GL_ATI_texture_float, GL_EXT_abgr, 
    GL_EXT_bgra, GL_EXT_blend_color, GL_EXT_blend_equation_separate, 
    GL_EXT_blend_func_separate, GL_EXT_blend_minmax, GL_EXT_blend_subtract, 
    GL_EXT_compiled_vertex_array, GL_EXT_copy_texture, GL_EXT_draw_buffers2, 
    GL_EXT_draw_instanced, GL_EXT_draw_range_elements, GL_EXT_fog_coord, 
    GL_EXT_framebuffer_blit, GL_EXT_framebuffer_multisample, 
    GL_EXT_framebuffer_multisample_blit_scaled, GL_EXT_framebuffer_object, 
    GL_EXT_framebuffer_sRGB, GL_EXT_gpu_program_parameters, 
    GL_EXT_multi_draw_arrays, GL_EXT_packed_depth_stencil, 
    GL_EXT_packed_float, GL_EXT_packed_pixels, GL_EXT_pixel_buffer_object, 
    GL_EXT_point_parameters, GL_EXT_polygon_offset, GL_EXT_provoking_vertex, 
    GL_EXT_rescale_normal, GL_EXT_secondary_color, 
    GL_EXT_separate_shader_objects, GL_EXT_separate_specular_color, 
    GL_EXT_shader_integer_mix, GL_EXT_shadow_funcs, GL_EXT_stencil_two_side, 
    GL_EXT_stencil_wrap, GL_EXT_subtexture, GL_EXT_texture, GL_EXT_texture3D, 
    GL_EXT_texture_array, GL_EXT_texture_compression_dxt1, 
    GL_EXT_texture_compression_rgtc, GL_EXT_texture_compression_s3tc, 
    GL_EXT_texture_cube_map, GL_EXT_texture_edge_clamp, 
    GL_EXT_texture_env_add, GL_EXT_texture_env_combine, 
    GL_EXT_texture_env_dot3, GL_EXT_texture_filter_anisotropic, 
    GL_EXT_texture_integer, GL_EXT_texture_lod_bias, GL_EXT_texture_object, 
    GL_EXT_texture_rectangle, GL_EXT_texture_sRGB, GL_EXT_texture_sRGB_decode, 
    GL_EXT_texture_shared_exponent, GL_EXT_texture_snorm, 
    GL_EXT_texture_swizzle, GL_EXT_timer_query, GL_EXT_transform_feedback, 
    GL_EXT_vertex_array, GL_EXT_vertex_array_bgra, 
    GL_IBM_multimode_draw_arrays, GL_IBM_rasterpos_clip, 
    GL_IBM_texture_mirrored_repeat, GL_INGR_blend_func_separate, GL_KHR_debug, 
    GL_MESA_pack_invert, GL_MESA_texture_array, GL_MESA_texture_signed_rgba, 
    GL_MESA_window_pos, GL_MESA_ycbcr_texture, GL_NV_blend_square, 
    GL_NV_conditional_render, GL_NV_depth_clamp, GL_NV_light_max_exponent, 
    GL_NV_packed_depth_stencil, GL_NV_primitive_restart, 
    GL_NV_texgen_reflection, GL_NV_texture_env_combine4, 
    GL_NV_texture_rectangle, GL_OES_EGL_image, GL_OES_read_format, 
    GL_S3_s3tc, GL_SGIS_generate_mipmap, GL_SGIS_texture_border_clamp, 
    GL_SGIS_texture_edge_clamp, GL_SGIS_texture_lod, GL_SUN_multi_draw_arrays

20 GLX Visuals
    visual  x   bf lv rg d st  colorbuffer  sr ax dp st accumbuffer  ms  cav
  id dep cl sp  sz l  ci b ro  r  g  b  a F gb bf th cl  r  g  b  a ns b eat
----------------------------------------------------------------------------
0x021 24 tc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8  0  0  0  0  0 0 None
0x022 24 dc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8  0  0  0  0  0 0 None
0x092 24 tc  0  32  0 r  y .   8  8  8  8 .  .  0  0  0  0  0  0  0  0 0 None
0x093 24 tc  0  32  0 r  . .   8  8  8  8 .  .  0  0  0  0  0  0  0  0 0 None
0x094 24 tc  0  32  0 r  . .   8  8  8  8 .  .  0 24  8  0  0  0  0  0 0 None
0x095 24 tc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8 16 16 16 16  0 0 Slow
0x096 24 tc  0  32  0 r  y .   8  8  8  8 .  .  0  0  0  0  0  0  0  4 1 None
0x097 24 tc  0  32  0 r  y .   8  8  8  8 .  .  0  0  0  0  0  0  0  8 1 None
0x098 24 tc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8  0  0  0  0  4 1 None
0x099 24 tc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8  0  0  0  0  8 1 None
0x09a 24 dc  0  32  0 r  y .   8  8  8  8 .  .  0  0  0  0  0  0  0  0 0 None
0x09b 24 dc  0  32  0 r  . .   8  8  8  8 .  .  0  0  0  0  0  0  0  0 0 None
0x09c 24 dc  0  32  0 r  . .   8  8  8  8 .  .  0 24  8  0  0  0  0  0 0 None
0x09d 24 dc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8  0  0  0  0  0 0 None
0x09e 24 dc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8 16 16 16 16  0 0 Slow
0x09f 24 dc  0  32  0 r  y .   8  8  8  8 .  .  0  0  0  0  0  0  0  4 1 None
0x0a0 24 dc  0  32  0 r  y .   8  8  8  8 .  .  0  0  0  0  0  0  0  8 1 None
0x0a1 24 dc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8  0  0  0  0  4 1 None
0x0a2 24 dc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8  0  0  0  0  8 1 None
0x065 32 tc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8  0  0  0  0  0 0 None

44 GLXFBConfigs:
    visual  x   bf lv rg d st  colorbuffer  sr ax dp st accumbuffer  ms  cav
  id dep cl sp  sz l  ci b ro  r  g  b  a F gb bf th cl  r  g  b  a ns b eat
----------------------------------------------------------------------------
0x066  0 tc  0  16  0 r  y .   5  6  5  0 .  .  0  0  0  0  0  0  0  0 0 None
0x067  0 tc  0  16  0 r  . .   5  6  5  0 .  .  0  0  0  0  0  0  0  0 0 None
0x068  0 tc  0  16  0 r  y .   5  6  5  0 .  .  0 16  0  0  0  0  0  0 0 None
0x069  0 tc  0  16  0 r  . .   5  6  5  0 .  .  0 16  0  0  0  0  0  0 0 None
0x06a  0 tc  0  16  0 r  y .   5  6  5  0 .  .  0 24  8  0  0  0  0  0 0 None
0x06b  0 tc  0  16  0 r  . .   5  6  5  0 .  .  0 24  8  0  0  0  0  0 0 None
0x06c 24 tc  0  32  0 r  y .   8  8  8  8 .  .  0  0  0  0  0  0  0  0 0 None
0x06d 24 tc  0  32  0 r  . .   8  8  8  8 .  .  0  0  0  0  0  0  0  0 0 None
0x06e 24 tc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8  0  0  0  0  0 0 None
0x06f 24 tc  0  32  0 r  . .   8  8  8  8 .  .  0 24  8  0  0  0  0  0 0 None
0x070  0 tc  0  16  0 r  y .   5  6  5  0 .  .  0 16  0  0  0  0  0  0 0 None
0x071  0 tc  0  16  0 r  y .   5  6  5  0 .  .  0 16  0 16 16 16  0  0 0 Slow
0x072 32 tc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8  0  0  0  0  0 0 None
0x073 24 tc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8 16 16 16 16  0 0 Slow
0x074  0 tc  0  16  0 r  y .   5  6  5  0 .  .  0  0  0  0  0  0  0  4 1 None
0x075  0 tc  0  16  0 r  y .   5  6  5  0 .  .  0  0  0  0  0  0  0  8 1 None
0x076  0 tc  0  16  0 r  y .   5  6  5  0 .  .  0 16  0  0  0  0  0  4 1 None
0x077  0 tc  0  16  0 r  y .   5  6  5  0 .  .  0 16  0  0  0  0  0  8 1 None
0x078 24 tc  0  32  0 r  y .   8  8  8  8 .  .  0  0  0  0  0  0  0  4 1 None
0x079 24 tc  0  32  0 r  y .   8  8  8  8 .  .  0  0  0  0  0  0  0  8 1 None
0x07a 24 tc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8  0  0  0  0  4 1 None
0x07b 24 tc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8  0  0  0  0  8 1 None
0x07c  0 dc  0  16  0 r  y .   5  6  5  0 .  .  0  0  0  0  0  0  0  0 0 None
0x07d  0 dc  0  16  0 r  . .   5  6  5  0 .  .  0  0  0  0  0  0  0  0 0 None
0x07e  0 dc  0  16  0 r  y .   5  6  5  0 .  .  0 16  0  0  0  0  0  0 0 None
0x07f  0 dc  0  16  0 r  . .   5  6  5  0 .  .  0 16  0  0  0  0  0  0 0 None
0x080  0 dc  0  16  0 r  y .   5  6  5  0 .  .  0 24  8  0  0  0  0  0 0 None
0x081  0 dc  0  16  0 r  . .   5  6  5  0 .  .  0 24  8  0  0  0  0  0 0 None
0x082 24 dc  0  32  0 r  y .   8  8  8  8 .  .  0  0  0  0  0  0  0  0 0 None
0x083 24 dc  0  32  0 r  . .   8  8  8  8 .  .  0  0  0  0  0  0  0  0 0 None
0x084 24 dc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8  0  0  0  0  0 0 None
0x085 24 dc  0  32  0 r  . .   8  8  8  8 .  .  0 24  8  0  0  0  0  0 0 None
0x086  0 dc  0  16  0 r  y .   5  6  5  0 .  .  0 16  0  0  0  0  0  0 0 None
0x087  0 dc  0  16  0 r  y .   5  6  5  0 .  .  0 16  0 16 16 16  0  0 0 Slow
0x088 24 dc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8  0  0  0  0  0 0 None
0x089 24 dc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8 16 16 16 16  0 0 Slow
0x08a  0 dc  0  16  0 r  y .   5  6  5  0 .  .  0  0  0  0  0  0  0  4 1 None
0x08b  0 dc  0  16  0 r  y .   5  6  5  0 .  .  0  0  0  0  0  0  0  8 1 None
0x08c  0 dc  0  16  0 r  y .   5  6  5  0 .  .  0 16  0  0  0  0  0  4 1 None
0x08d  0 dc  0  16  0 r  y .   5  6  5  0 .  .  0 16  0  0  0  0  0  8 1 None
0x08e 24 dc  0  32  0 r  y .   8  8  8  8 .  .  0  0  0  0  0  0  0  4 1 None
0x08f 24 dc  0  32  0 r  y .   8  8  8  8 .  .  0  0  0  0  0  0  0  8 1 None
0x090 24 dc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8  0  0  0  0  4 1 None
0x091 24 dc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8  0  0  0  0  8 1 None

Code: Select all

OpenGL vendor string: Intel Open Source Technology Center
OpenGL renderer string: Mesa DRI Intel(R) Ivybridge Mobile x86/MMX/SSE2
OpenGL core profile version string: 3.3 (Core Profile) Mesa 10.0.1
OpenGL core profile shading language version string: 3.30
OpenGL core profile context flags: (none)
OpenGL core profile profile mask: core profile
OpenGL version string: 3.0 Mesa 10.0.1
OpenGL shading language version string: 1.30
OpenGL context flags: (none)
cat /proc/cpuinfo (partial)

Code: Select all

> cat /proc/cpuinfo 
processor       : 0
vendor_id       : GenuineIntel
cpu family      : 6
model           : 58
model name      : Intel(R) Core(TM) i5-3320M CPU @ 2.60GHz
stepping        : 9
microcode       : 0x12
cpu MHz         : 2652.000
cache size      : 3072 KB
physical id     : 0
siblings        : 4
core id         : 0
cpu cores       : 2
apicid          : 0
initial apicid  : 0
fpu             : yes
fpu_exception   : yes
cpuid level     : 13
wp              : yes
flags           : fpu vme de pse tsc msr pae mce cx8 apic sep mtrr pge mca cmov pat pse36 clflush dts acpi mmx fxsr sse sse2 ss ht tm pbe syscall nx rdtscp lm constant_tsc arch_perfmon pebs bts rep_good nopl xtopology nonstop_tsc aperfmperf eagerfpu pni pclmulqdq dtes64 monitor ds_cpl vmx smx est tm2 ssse3 cx16 xtpr pdcm pcid sse4_1 sse4_2 x2apic popcnt tsc_deadline_timer aes xsave avx f16c rdrand lahf_lm ida arat epb xsaveopt pln pts dtherm tpr_shadow vnmi flexpriority ept vpid fsgsbase smep erms
bogomips        : 5187.96
clflush size    : 64
cache_alignment : 64
address sizes   : 36 bits physical, 48 bits virtual
power management:
I'll post the game log/stdout on next post as it would exceed the 60k char limit.
Last edited by schatten13 on Wed Dec 25, 2013 10:54 am, edited 2 times in total.

schatten13
Posts: 2
Joined: Tue Dec 24, 2013 10:42 pm

Re: Back screen with OpenGL 3.2+ on Intel HD [Linux]

Post by schatten13 » Wed Dec 25, 2013 10:39 am

game log/stdout (striped some empty lines due to ^M dos linebreaks and some text from the middle to match char limit)

Code: Select all

Game Started
Loading Config settings
Resolutions Supported: 
1366:768
1024:768
800:600
SDL Video Initialised
Creating Window at: 800x600
Creating OpenGL Context
Creating game core
No game pad found.
Problem with joystick/gamepad.
Opengl.30
Graphics: Mesa DRI Intel(R) Ivybridge Mobile  Intel Open Source Technology Center
Resources//Shaders//Shaders.xml
Loading shader ScreenSpaceOcclusion
0:1(10): error: GLSL 4.10 is not supported. Supported versions are: 1.10 1.20, 1.30, 1.00 ES, and 3.00 ES

Error: Vertex Shader Compilation Failed
0:1(10): error: GLSL 4.10 is not supported. Supported versions are: 1.10 1.20, 1.30, 1.00 ES, and 3.00 ES

Error: Pixel Shader Compilation Failed
0:1(10): error: GLSL 4.10 is not supported. Supported versions are: 1.10 1.20, 1.30, 1.00 ES, and 3.00 ES

0:1(10): error: GLSL 4.10 is not supported. Supported versions are: 1.10 1.20, 1.30, 1.00 ES, and 3.00 ES

Failed to link shader.
error: linking with uncompiled shadererror: linking with uncompiled shader
Loading shader bilateralBlurHorz
0:1(10): error: GLSL 4.10 is not supported. Supported versions are: 1.10 1.20, 1.30, 1.00 ES, and 3.00 ES

Error: Vertex Shader Compilation Failed
0:1(10): error: GLSL 4.10 is not supported. Supported versions are: 1.10 1.20, 1.30, 1.00 ES, and 3.00 ES

Error: Pixel Shader Compilation Failed
0:1(10): error: GLSL 4.10 is not supported. Supported versions are: 1.10 1.20, 1.30, 1.00 ES, and 3.00 ES

0:1(10): error: GLSL 4.10 is not supported. Supported versions are: 1.10 1.20, 1.30, 1.00 ES, and 3.00 ES

Failed to link shader.
error: linking with uncompiled shadererror: linking with uncompiled shader
Loading shader bilateralBlurVert
0:1(10): error: GLSL 4.10 is not supported. Supported versions are: 1.10 1.20, 1.30, 1.00 ES, and 3.00 ES

Error: Vertex Shader Compilation Failed
0:1(10): error: GLSL 4.10 is not supported. Supported versions are: 1.10 1.20, 1.30, 1.00 ES, and 3.00 ES

Error: Pixel Shader Compilation Failed
0:1(10): error: GLSL 4.10 is not supported. Supported versions are: 1.10 1.20, 1.30, 1.00 ES, and 3.00 ES

0:1(10): error: GLSL 4.10 is not supported. Supported versions are: 1.10 1.20, 1.30, 1.00 ES, and 3.00 ES

Failed to link shader.
error: linking with uncompiled shadererror: linking with uncompiled shader
Loading shader Simple
0:1(10): error: GLSL 4.10 is not supported. Supported versions are: 1.10 1.20, 1.30, 1.00 ES, and 3.00 ES

Error: Vertex Shader Compilation Failed
0:1(10): error: GLSL 4.10 is not supported. Supported versions are: 1.10 1.20, 1.30, 1.00 ES, and 3.00 ES

Error: Pixel Shader Compilation Failed
0:1(10): error: GLSL 4.10 is not supported. Supported versions are: 1.10 1.20, 1.30, 1.00 ES, and 3.00 ES

0:1(10): error: GLSL 4.10 is not supported. Supported versions are: 1.10 1.20, 1.30, 1.00 ES, and 3.00 ES

Failed to link shader.
error: linking with uncompiled shadererror: linking with uncompiled shader
Loading shader Text
0:1(10): error: GLSL 4.10 is not supported. Supported versions are: 1.10 1.20, 1.30, 1.00 ES, and 3.00 ES

Error: Vertex Shader Compilation Failed
0:1(10): error: GLSL 4.10 is not supported. Supported versions are: 1.10 1.20, 1.30, 1.00 ES, and 3.00 ES

Error: Pixel Shader Compilation Failed
0:1(10): error: GLSL 4.10 is not supported. Supported versions are: 1.10 1.20, 1.30, 1.00 ES, and 3.00 ES

0:1(10): error: GLSL 4.10 is not supported. Supported versions are: 1.10 1.20, 1.30, 1.00 ES, and 3.00 ES

Failed to link shader.
error: linking with uncompiled shadererror: linking with uncompiled shader
Loading shader GBuffer_Floor
0:1(10): error: GLSL 4.10 is not supported. Supported versions are: 1.10 1.20, 1.30, 1.00 ES, and 3.00 ES

Error: Vertex Shader Compilation Failed
0:1(10): error: GLSL 4.10 is not supported. Supported versions are: 1.10 1.20, 1.30, 1.00 ES, and 3.00 ES

Error: Pixel Shader Compilation Failed
0:1(10): error: GLSL 4.10 is not supported. Supported versions are: 1.10 1.20, 1.30, 1.00 ES, and 3.00 ES

0:1(10): error: GLSL 4.10 is not supported. Supported versions are: 1.10 1.20, 1.30, 1.00 ES, and 3.00 ES

Failed to link shader.
error: linking with uncompiled shadererror: linking with uncompiled shader
Loading shader GBuffer_FloorBlended
0:1(10): error: GLSL 4.10 is not supported. Supported versions are: 1.10 1.20, 1.30, 1.00 ES, and 3.00 ES

Error: Vertex Shader Compilation Failed
0:1(10): error: GLSL 4.10 is not supported. Supported versions are: 1.10 1.20, 1.30, 1.00 ES, and 3.00 ES

Error: Pixel Shader Compilation Failed
0:1(10): error: GLSL 4.10 is not supported. Supported versions are: 1.10 1.20, 1.30, 1.00 ES, and 3.00 ES

0:1(10): error: GLSL 4.10 is not supported. Supported versions are: 1.10 1.20, 1.30, 1.00 ES, and 3.00 ES

Failed to link shader.
error: linking with uncompiled shadererror: linking with uncompiled shader
Loading shader GBufferNM
0:1(10): error: GLSL 4.10 is not supported. Supported versions are: 1.10 1.20, 1.30, 1.00 ES, and 3.00 ES

Error: Vertex Shader Compilation Failed
0:1(10): error: GLSL 4.10 is not supported. Supported versions are: 1.10 1.20, 1.30, 1.00 ES, and 3.00 ES

Error: Pixel Shader Compilation Failed
0:1(10): error: GLSL 4.10 is not supported. Supported versions are: 1.10 1.20, 1.30, 1.00 ES, and 3.00 ES

0:1(10): error: GLSL 4.10 is not supported. Supported versions are: 1.10 1.20, 1.30, 1.00 ES, and 3.00 ES

Failed to link shader.
error: linking with uncompiled shadererror: linking with uncompiled shader
Loading shader GBufferNM_WaterFlow
0:1(10): error: GLSL 4.10 is not supported. Supported versions are: 1.10 1.20, 1.30, 1.00 ES, and 3.00 ES

Error: Vertex Shader Compilation Failed
0:1(10): error: GLSL 4.10 is not supported. Supported versions are: 1.10 1.20, 1.30, 1.00 ES, and 3.00 ES

Error: Pixel Shader Compilation Failed
0:1(10): error: GLSL 4.10 is not supported. Supported versions are: 1.10 1.20, 1.30, 1.00 ES, and 3.00 ES

0:1(10): error: GLSL 4.10 is not supported. Supported versions are: 1.10 1.20, 1.30, 1.00 ES, and 3.00 ES

Failed to link shader.
error: linking with uncompiled shadererror: linking with uncompiled shader
Loading shader GBufferNMSkinned
0:1(10): error: GLSL 4.10 is not supported. Supported versions are: 1.10 1.20, 1.30, 1.00 ES, and 3.00 ES

Error: Vertex Shader Compilation Failed
0:1(10): error: GLSL 4.10 is not supported. Supported versions are: 1.10 1.20, 1.30, 1.00 ES, and 3.00 ES

Error: Pixel Shader Compilation Failed
0:1(10): error: GLSL 4.10 is not supported. Supported versions are: 1.10 1.20, 1.30, 1.00 ES, and 3.00 ES

0:1(10): error: GLSL 4.10 is not supported. Supported versions are: 1.10 1.20, 1.30, 1.00 ES, and 3.00 ES

Failed to link shader.
error: linking with uncompiled shadererror: linking with uncompiled shader
Loading shader SkinnedShadow
0:1(10): error: GLSL 4.10 is not supported. Supported versions are: 1.10 1.20, 1.30, 1.00 ES, and 3.00 ES

Error: Vertex Shader Compilation Failed
0:1(10): error: GLSL 4.10 is not supported. Supported versions are: 1.10 1.20, 1.30, 1.00 ES, and 3.00 ES

Error: Pixel Shader Compilation Failed
0:1(10): error: GLSL 4.10 is not supported. Supported versions are: 1.10 1.20, 1.30, 1.00 ES, and 3.00 ES

0:1(10): error: GLSL 4.10 is not supported. Supported versions are: 1.10 1.20, 1.30, 1.00 ES, and 3.00 ES

Failed to link shader.
error: linking with uncompiled shadererror: linking with uncompiled shader
Loading shader GBufferNM_ALPHA
0:1(10): error: GLSL 4.10 is not supported. Supported versions are: 1.10 1.20, 1.30, 1.00 ES, and 3.00 ES

Error: Vertex Shader Compilation Failed
0:1(10): error: GLSL 4.10 is not supported. Supported versions are: 1.10 1.20, 1.30, 1.00 ES, and 3.00 ES

Error: Pixel Shader Compilation Failed
0:1(10): error: GLSL 4.10 is not supported. Supported versions are: 1.10 1.20, 1.30, 1.00 ES, and 3.00 ES

0:1(10): error: GLSL 4.10 is not supported. Supported versions are: 1.10 1.20, 1.30, 1.00 ES, and 3.00 ES

Failed to link shader.
error: linking with uncompiled shadererror: linking with uncompiled shader
Loading shader GBufferInstanced
0:1(10): error: GLSL 4.10 is not supported. Supported versions are: 1.10 1.20, 1.30, 1.00 ES, and 3.00 ES

Error: Vertex Shader Compilation Failed
0:1(10): error: GLSL 4.10 is not supported. Supported versions are: 1.10 1.20, 1.30, 1.00 ES, and 3.00 ES

Error: Pixel Shader Compilation Failed
0:1(10): error: GLSL 4.10 is not supported. Supported versions are: 1.10 1.20, 1.30, 1.00 ES, and 3.00 ES

0:1(10): error: GLSL 4.10 is not supported. Supported versions are: 1.10 1.20, 1.30, 1.00 ES, and 3.00 ES

Failed to link shader.
error: linking with uncompiled shadererror: linking with uncompiled shader
Loading shader GBuffer
0:1(10): error: GLSL 4.10 is not supported. Supported versions are: 1.10 1.20, 1.30, 1.00 ES, and 3.00 ES

Error: Vertex Shader Compilation Failed
0:1(10): error: GLSL 4.10 is not supported. Supported versions are: 1.10 1.20, 1.30, 1.00 ES, and 3.00 ES

Error: Pixel Shader Compilation Failed
0:1(10): error: GLSL 4.10 is not supported. Supported versions are: 1.10 1.20, 1.30, 1.00 ES, and 3.00 ES

0:1(10): error: GLSL 4.10 is not supported. Supported versions are: 1.10 1.20, 1.30, 1.00 ES, and 3.00 ES

Failed to link shader.
error: linking with uncompiled shadererror: linking with uncompiled shader
Loading shader GBufferAnimateUVs
0:1(10): error: GLSL 4.10 is not supported. Supported versions are: 1.10 1.20, 1.30, 1.00 ES, and 3.00 ES

Error: Vertex Shader Compilation Failed
0:1(10): error: GLSL 4.10 is not supported. Supported versions are: 1.10 1.20, 1.30, 1.00 ES, and 3.00 ES

Error: Pixel Shader Compilation Failed
0:1(10): error: GLSL 4.10 is not supported. Supported versions are: 1.10 1.20, 1.30, 1.00 ES, and 3.00 ES

0:1(10): error: GLSL 4.10 is not supported. Supported versions are: 1.10 1.20, 1.30, 1.00 ES, and 3.00 ES

Failed to link shader.
error: linking with uncompiled shadererror: linking with uncompiled shader
Loading shader ScanlinesGui
0:1(10): error: GLSL 4.10 is not supported. Supported versions are: 1.10 1.20, 1.30, 1.00 ES, and 3.00 ES

Error: Vertex Shader Compilation Failed
0:1(10): error: GLSL 4.10 is not supported. Supported versions are: 1.10 1.20, 1.30, 1.00 ES, and 3.00 ES

Error: Pixel Shader Compilation Failed
0:1(10): error: GLSL 4.10 is not supported. Supported versions are: 1.10 1.20, 1.30, 1.00 ES, and 3.00 ES

0:1(10): error: GLSL 4.10 is not supported. Supported versions are: 1.10 1.20, 1.30, 1.00 ES, and 3.00 ES

Failed to link shader.
error: linking with uncompiled shadererror: linking with uncompiled shader
Loading shader ShadowMap
0:1(10): error: GLSL 4.10 is not supported. Supported versions are: 1.10 1.20, 1.30, 1.00 ES, and 3.00 ES

Error: Vertex Shader Compilation Failed
0:1(10): error: GLSL 4.10 is not supported. Supported versions are: 1.10 1.20, 1.30, 1.00 ES, and 3.00 ES

Error: Pixel Shader Compilation Failed
0:1(10): error: GLSL 4.10 is not supported. Supported versions are: 1.10 1.20, 1.30, 1.00 ES, and 3.00 ES

0:1(10): error: GLSL 4.10 is not supported. Supported versions are: 1.10 1.20, 1.30, 1.00 ES, and 3.00 ES

Failed to link shader.
error: linking with uncompiled shadererror: linking with uncompiled shader
Loading shader ShadowMapInstanced
0:1(10): error: GLSL 4.10 is not supported. Supported versions are: 1.10 1.20, 1.30, 1.00 ES, and 3.00 ES

Error: Vertex Shader Compilation Failed
0:1(10): error: GLSL 4.10 is not supported. Supported versions are: 1.10 1.20, 1.30, 1.00 ES, and 3.00 ES

Error: Pixel Shader Compilation Failed
0:1(10): error: GLSL 4.10 is not supported. Supported versions are: 1.10 1.20, 1.30, 1.00 ES, and 3.00 ES

0:1(10): error: GLSL 4.10 is not supported. Supported versions are: 1.10 1.20, 1.30, 1.00 ES, and 3.00 ES

Failed to link shader.
error: linking with uncompiled shadererror: linking with uncompiled shader
Loading shader ShadowMapAlphaSway
0:1(10): error: GLSL 4.10 is not supported. Supported versions are: 1.10 1.20, 1.30, 1.00 ES, and 3.00 ES

Error: Vertex Shader Compilation Failed
0:1(10): error: GLSL 4.10 is not supported. Supported versions are: 1.10 1.20, 1.30, 1.00 ES, and 3.00 ES

Error: Pixel Shader Compilation Failed
0:1(10): error: GLSL 4.10 is not supported. Supported versions are: 1.10 1.20, 1.30, 1.00 ES, and 3.00 ES

0:1(10): error: GLSL 4.10 is not supported. Supported versions are: 1.10 1.20, 1.30, 1.00 ES, and 3.00 ES

Failed to link shader.
error: linking with uncompiled shadererror: linking with uncompiled shader
Loading shader GBufferAlphaSway
0:1(10): error: GLSL 4.10 is not supported. Supported versions are: 1.10 1.20, 1.30, 1.00 ES, and 3.00 ES

Error: Vertex Shader Compilation Failed
0:1(10): error: GLSL 4.10 is not supported. Supported versions are: 1.10 1.20, 1.30, 1.00 ES, and 3.00 ES

Error: Pixel Shader Compilation Failed
0:1(10): error: GLSL 4.10 is not supported. Supported versions are: 1.10 1.20, 1.30, 1.00 ES, and 3.00 ES

0:1(10): error: GLSL 4.10 is not supported. Supported versions are: 1.10 1.20, 1.30, 1.00 ES, and 3.00 ES

Failed to link shader.
error: linking with uncompiled shadererror: linking with uncompiled shader
Loading shader GBufferAlpha
0:1(10): error: GLSL 4.10 is not supported. Supported versions are: 1.10 1.20, 1.30, 1.00 ES, and 3.00 ES

Error: Vertex Shader Compilation Failed
0:1(10): error: GLSL 4.10 is not supported. Supported versions are: 1.10 1.20, 1.30, 1.00 ES, and 3.00 ES

Error: Pixel Shader Compilation Failed
0:1(10): error: GLSL 4.10 is not supported. Supported versions are: 1.10 1.20, 1.30, 1.00 ES, and 3.00 ES

0:1(10): error: GLSL 4.10 is not supported. Supported versions are: 1.10 1.20, 1.30, 1.00 ES, and 3.00 ES

Failed to link shader.
error: linking with uncompiled shadererror: linking with uncompiled shader
Loading shader VirtualEntity
0:1(10): error: GLSL 4.10 is not supported. Supported versions are: 1.10 1.20, 1.30, 1.00 ES, and 3.00 ES

Error: Vertex Shader Compilation Failed
0:1(10): error: GLSL 4.10 is not supported. Supported versions are: 1.10 1.20, 1.30, 1.00 ES, and 3.00 ES

Error: Pixel Shader Compilation Failed
0:1(10): error: GLSL 4.10 is not supported. Supported versions are: 1.10 1.20, 1.30, 1.00 ES, and 3.00 ES

0:1(10): error: GLSL 4.10 is not supported. Supported versions are: 1.10 1.20, 1.30, 1.00 ES, and 3.00 ES

Failed to link shader.
error: linking with uncompiled shadererror: linking with uncompiled shader
Loading shader VirtualEntityFail
0:1(10): error: GLSL 4.10 is not supported. Supported versions are: 1.10 1.20, 1.30, 1.00 ES, and 3.00 ES

Error: Vertex Shader Compilation Failed
0:1(10): error: GLSL 4.10 is not supported. Supported versions are: 1.10 1.20, 1.30, 1.00 ES, and 3.00 ES

Error: Pixel Shader Compilation Failed
0:1(10): error: GLSL 4.10 is not supported. Supported versions are: 1.10 1.20, 1.30, 1.00 ES, and 3.00 ES

0:1(10): error: GLSL 4.10 is not supported. Supported versions are: 1.10 1.20, 1.30, 1.00 ES, and 3.00 ES

Failed to link shader.
error: linking with uncompiled shadererror: linking with uncompiled shader
Loading shader DiggingMarker
0:1(10): error: GLSL 4.10 is not supported. Supported versions are: 1.10 1.20, 1.30, 1.00 ES, and 3.00 ES

Error: Vertex Shader Compilation Failed
0:1(10): error: GLSL 4.10 is not supported. Supported versions are: 1.10 1.20, 1.30, 1.00 ES, and 3.00 ES

Error: Pixel Shader Compilation Failed
0:1(10): error: GLSL 4.10 is not supported. Supported versions are: 1.10 1.20, 1.30, 1.00 ES, and 3.00 ES

0:1(10): error: GLSL 4.10 is not supported. Supported versions are: 1.10 1.20, 1.30, 1.00 ES, and 3.00 ES

Failed to link shader.
error: linking with uncompiled shadererror: linking with uncompiled shader
Loading shader RoomMarker
0:1(10): error: GLSL 4.10 is not supported. Supported versions are: 1.10 1.20, 1.30, 1.00 ES, and 3.00 ES

Error: Vertex Shader Compilation Failed
0:1(10): error: GLSL 4.10 is not supported. Supported versions are: 1.10 1.20, 1.30, 1.00 ES, and 3.00 ES

Error: Pixel Shader Compilation Failed
0:1(10): error: GLSL 4.10 is not supported. Supported versions are: 1.10 1.20, 1.30, 1.00 ES, and 3.00 ES

0:1(10): error: GLSL 4.10 is not supported. Supported versions are: 1.10 1.20, 1.30, 1.00 ES, and 3.00 ES

Failed to link shader.
error: linking with uncompiled shadererror: linking with uncompiled shader
Loading shader Lava
0:1(10): error: GLSL 4.10 is not supported. Supported versions are: 1.10 1.20, 1.30, 1.00 ES, and 3.00 ES

Error: Vertex Shader Compilation Failed
0:1(10): error: GLSL 4.10 is not supported. Supported versions are: 1.10 1.20, 1.30, 1.00 ES, and 3.00 ES

Error: Pixel Shader Compilation Failed
0:1(10): error: GLSL 4.10 is not supported. Supported versions are: 1.10 1.20, 1.30, 1.00 ES, and 3.00 ES

0:1(10): error: GLSL 4.10 is not supported. Supported versions are: 1.10 1.20, 1.30, 1.00 ES, and 3.00 ES

Failed to link shader.
error: linking with uncompiled shadererror: linking with uncompiled shader
Loading shader Lightpass
0:1(10): error: GLSL 4.10 is not supported. Supported versions are: 1.10 1.20, 1.30, 1.00 ES, and 3.00 ES

Error: Vertex Shader Compilation Failed
0:1(10): error: GLSL 4.10 is not supported. Supported versions are: 1.10 1.20, 1.30, 1.00 ES, and 3.00 ES

Error: Pixel Shader Compilation Failed
0:1(10): error: GLSL 4.10 is not supported. Supported versions are: 1.10 1.20, 1.30, 1.00 ES, and 3.00 ES

0:1(10): error: GLSL 4.10 is not supported. Supported versions are: 1.10 1.20, 1.30, 1.00 ES, and 3.00 ES

Failed to link shader.
error: linking with uncompiled shadererror: linking with uncompiled shader
Loading shader LightpassMenu
0:1(10): error: GLSL 4.10 is not supported. Supported versions are: 1.10 1.20, 1.30, 1.00 ES, and 3.00 ES

Error: Vertex Shader Compilation Failed
0:1(10): error: GLSL 4.10 is not supported. Supported versions are: 1.10 1.20, 1.30, 1.00 ES, and 3.00 ES

Error: Pixel Shader Compilation Failed
0:1(10): error: GLSL 4.10 is not supported. Supported versions are: 1.10 1.20, 1.30, 1.00 ES, and 3.00 ES

0:1(10): error: GLSL 4.10 is not supported. Supported versions are: 1.10 1.20, 1.30, 1.00 ES, and 3.00 ES

Failed to link shader.
error: linking with uncompiled shadererror: linking with uncompiled shader
Loading shader PreBloom
0:1(10): error: GLSL 4.10 is not supported. Supported versions are: 1.10 1.20, 1.30, 1.00 ES, and 3.00 ES

Error: Vertex Shader Compilation Failed
0:1(10): error: GLSL 4.10 is not supported. Supported versions are: 1.10 1.20, 1.30, 1.00 ES, and 3.00 ES

Error: Pixel Shader Compilation Failed
0:1(10): error: GLSL 4.10 is not supported. Supported versions are: 1.10 1.20, 1.30, 1.00 ES, and 3.00 ES

0:1(10): error: GLSL 4.10 is not supported. Supported versions are: 1.10 1.20, 1.30, 1.00 ES, and 3.00 ES

Failed to link shader.
error: linking with uncompiled shadererror: linking with uncompiled shader
Loading shader HorzBlur
0:1(10): error: GLSL 4.10 is not supported. Supported versions are: 1.10 1.20, 1.30, 1.00 ES, and 3.00 ES

Error: Vertex Shader Compilation Failed
0:1(10): error: GLSL 4.10 is not supported. Supported versions are: 1.10 1.20, 1.30, 1.00 ES, and 3.00 ES

Error: Pixel Shader Compilation Failed
0:1(10): error: GLSL 4.10 is not supported. Supported versions are: 1.10 1.20, 1.30, 1.00 ES, and 3.00 ES

0:1(10): error: GLSL 4.10 is not supported. Supported versions are: 1.10 1.20, 1.30, 1.00 ES, and 3.00 ES

Failed to link shader.
error: linking with uncompiled shadererror: linking with uncompiled shader
Loading shader VertBlur
0:1(10): error: GLSL 4.10 is not supported. Supported versions are: 1.10 1.20, 1.30, 1.00 ES, and 3.00 ES

Error: Vertex Shader Compilation Failed
0:1(10): error: GLSL 4.10 is not supported. Supported versions are: 1.10 1.20, 1.30, 1.00 ES, and 3.00 ES

Error: Pixel Shader Compilation Failed
0:1(10): error: GLSL 4.10 is not supported. Supported versions are: 1.10 1.20, 1.30, 1.00 ES, and 3.00 ES

0:1(10): error: GLSL 4.10 is not supported. Supported versions are: 1.10 1.20, 1.30, 1.00 ES, and 3.00 ES

Failed to link shader.
error: linking with uncompiled shadererror: linking with uncompiled shader
Loading shader FinalComp
0:1(10): error: GLSL 4.10 is not supported. Supported versions are: 1.10 1.20, 1.30, 1.00 ES, and 3.00 ES

Error: Vertex Shader Compilation Failed
0:1(10): error: GLSL 4.10 is not supported. Supported versions are: 1.10 1.20, 1.30, 1.00 ES, and 3.00 ES

Error: Pixel Shader Compilation Failed
0:1(10): error: GLSL 4.10 is not supported. Supported versions are: 1.10 1.20, 1.30, 1.00 ES, and 3.00 ES

0:1(10): error: GLSL 4.10 is not supported. Supported versions are: 1.10 1.20, 1.30, 1.00 ES, and 3.00 ES

Failed to link shader.
error: linking with uncompiled shadererror: linking with uncompiled shader
Loading shader 3dGui
0:1(10): error: GLSL 4.10 is not supported. Supported versions are: 1.10 1.20, 1.30, 1.00 ES, and 3.00 ES

Error: Vertex Shader Compilation Failed
0:1(10): error: GLSL 4.10 is not supported. Supported versions are: 1.10 1.20, 1.30, 1.00 ES, and 3.00 ES

Error: Pixel Shader Compilation Failed
0:1(10): error: GLSL 4.10 is not supported. Supported versions are: 1.10 1.20, 1.30, 1.00 ES, and 3.00 ES

0:1(10): error: GLSL 4.10 is not supported. Supported versions are: 1.10 1.20, 1.30, 1.00 ES, and 3.00 ES

Failed to link shader.
error: linking with uncompiled shadererror: linking with uncompiled shader
Loading shader Clouds
0:1(10): error: GLSL 4.10 is not supported. Supported versions are: 1.10 1.20, 1.30, 1.00 ES, and 3.00 ES

Error: Vertex Shader Compilation Failed
0:1(10): error: GLSL 4.10 is not supported. Supported versions are: 1.10 1.20, 1.30, 1.00 ES, and 3.00 ES

Error: Pixel Shader Compilation Failed
0:1(10): error: GLSL 4.10 is not supported. Supported versions are: 1.10 1.20, 1.30, 1.00 ES, and 3.00 ES

0:1(10): error: GLSL 4.10 is not supported. Supported versions are: 1.10 1.20, 1.30, 1.00 ES, and 3.00 ES

Failed to link shader.
error: linking with uncompiled shadererror: linking with uncompiled shader
Loading shader Atmosphere
0:1(10): error: GLSL 4.10 is not supported. Supported versions are: 1.10 1.20, 1.30, 1.00 ES, and 3.00 ES

Error: Vertex Shader Compilation Failed
0:1(10): error: GLSL 4.10 is not supported. Supported versions are: 1.10 1.20, 1.30, 1.00 ES, and 3.00 ES

Error: Pixel Shader Compilation Failed
0:1(10): error: GLSL 4.10 is not supported. Supported versions are: 1.10 1.20, 1.30, 1.00 ES, and 3.00 ES

0:1(10): error: GLSL 4.10 is not supported. Supported versions are: 1.10 1.20, 1.30, 1.00 ES, and 3.00 ES

Failed to link shader.
error: linking with uncompiled shadererror: linking with uncompiled shader
Loading shader LoadingScreen
0:1(10): error: GLSL 4.10 is not supported. Supported versions are: 1.10 1.20, 1.30, 1.00 ES, and 3.00 ES

Error: Vertex Shader Compilation Failed
0:1(10): error: GLSL 4.10 is not supported. Supported versions are: 1.10 1.20, 1.30, 1.00 ES, and 3.00 ES

Error: Pixel Shader Compilation Failed
0:1(10): error: GLSL 4.10 is not supported. Supported versions are: 1.10 1.20, 1.30, 1.00 ES, and 3.00 ES

0:1(10): error: GLSL 4.10 is not supported. Supported versions are: 1.10 1.20, 1.30, 1.00 ES, and 3.00 ES

Failed to link shader.
error: linking with uncompiled shadererror: linking with uncompiled shader
Loading shader AlphaParticle
0:1(10): error: GLSL 4.10 is not supported. Supported versions are: 1.10 1.20, 1.30, 1.00 ES, and 3.00 ES

Error: Vertex Shader Compilation Failed
0:1(10): error: GLSL 4.10 is not supported. Supported versions are: 1.10 1.20, 1.30, 1.00 ES, and 3.00 ES

Error: Pixel Shader Compilation Failed
0:1(10): error: GLSL 4.10 is not supported. Supported versions are: 1.10 1.20, 1.30, 1.00 ES, and 3.00 ES

0:1(10): error: GLSL 4.10 is not supported. Supported versions are: 1.10 1.20, 1.30, 1.00 ES, and 3.00 ES

Failed to link shader.
error: linking with uncompiled shadererror: linking with uncompiled shader
Loading shader AlphaParticleInstancedDistortion
0:1(10): error: GLSL 4.10 is not supported. Supported versions are: 1.10 1.20, 1.30, 1.00 ES, and 3.00 ES

[...]

No such uniform named SkinningMats in shader GBufferNMSkinned
No such uniform named BindMats in shader GBufferNMSkinned
Invalid Index on Uniform Buffer Object. GBufferNMSkinned: CameraData
No such uniform named albedo in shader GBufferNMSkinned
No such uniform named normal in shader GBufferNMSkinned
No such uniform named specular in shader GBufferNMSkinned
No such uniform named reflection in shader GBufferNMSkinned
No such uniform named World in shader GBufferNMSkinned
No such uniform named SkinningMats in shader GBufferNMSkinned
No such uniform named BindMats in shader GBufferNMSkinned
Invalid Index on Uniform Buffer Object. GBufferNMSkinned: CameraData
No such uniform named albedo in shader GBufferNMSkinned
No such uniform named normal in shader GBufferNMSkinned
No such uniform named specular in shader GBufferNMSkinned
No such uniform named reflection in shader GBufferNMSkinned
No such uniform named World in shader GBufferNMSkinned
No such uniform named SkinningMats in shader GBufferNMSkinned
No such uniform named BindMats in shader GBufferNMSkinned
Invalid Index on Uniform Buffer Object. GBufferNMSkinned: CameraData
No such uniform named albedo in shader GBufferNMSkinned
No such uniform named normal in shader GBufferNMSkinned
No such uniform named specular in shader GBufferNMSkinned
No such uniform named reflection in shader GBufferNMSkinned
No such uniform named World in shader GBufferNMSkinned
No such uniform named SkinningMats in shader GBufferNMSkinned
No such uniform named BindMats in shader GBufferNMSkinned
Invalid Index on Uniform Buffer Object. GBufferNMSkinned: CameraData
No such uniform named albedo in shader GBufferNMSkinned
No such uniform named normal in shader GBufferNMSkinned
No such uniform named specular in shader GBufferNMSkinned
No such uniform named reflection in shader GBufferNMSkinned
No such uniform named World in shader GBufferNMSkinned
No such uniform named SkinningMats in shader GBufferNMSkinned
No such uniform named BindMats in shader GBufferNMSkinned
Invalid Index on Uniform Buffer Object. GBufferNMSkinned: CameraData
No such uniform named albedo in shader GBufferNMSkinned
No such uniform named normal in shader GBufferNMSkinned
No such uniform named specular in shader GBufferNMSkinned
No such uniform named reflection in shader GBufferNMSkinned
No such uniform named World in shader GBufferNMSkinned
No such uniform named SkinningMats in shader GBufferNMSkinned
No such uniform named BindMats in shader GBufferNMSkinned
Invalid Index on Uniform Buffer Object. GBufferNMSkinned: CameraData
No such uniform named albedo in shader GBufferNMSkinned
No such uniform named normal in shader GBufferNMSkinned
No such uniform named specular in shader GBufferNMSkinned
No such uniform named reflection in shader GBufferNMSkinned
No such uniform named World in shader GBufferNMSkinned
No such uniform named SkinningMats in shader GBufferNMSkinned
No such uniform named BindMats in shader GBufferNMSkinned
Invalid Index on Uniform Buffer Object. GBufferNMSkinned: CameraData
No such uniform named albedo in shader GBufferNMSkinned
No such uniform named normal in shader GBufferNMSkinned
No such uniform named specular in shader GBufferNMSkinned
No such uniform named reflection in shader GBufferNMSkinned
No such uniform named World in shader GBufferNMSkinned
No such uniform named SkinningMats in shader GBufferNMSkinned
No such uniform named BindMats in shader GBufferNMSkinned
Invalid Index on Uniform Buffer Object. GBufferNMSkinned: CameraData
No such uniform named albedo in shader GBufferNMSkinned
No such uniform named normal in shader GBufferNMSkinned
No such uniform named specular in shader GBufferNMSkinned
No such uniform named reflection in shader GBufferNMSkinned
No such uniform named World in shader GBufferNMSkinned
No such uniform named SkinningMats in shader GBufferNMSkinned
No such uniform named BindMats in shader GBufferNMSkinned
Invalid Index on Uniform Buffer Object. GBufferNMSkinned: CameraData
No such uniform named albedo in shader GBufferNMSkinned
No such uniform named normal in shader GBufferNMSkinned
No such uniform named specular in shader GBufferNMSkinned
No such uniform named reflection in shader GBufferNMSkinned
No such uniform named World in shader GBufferNMSkinned
No such uniform named SkinningMats in shader GBufferNMSkinned
No such uniform named BindMats in shader GBufferNMSkinned
Invalid Index on Uniform Buffer Object. GBufferNMSkinned: CameraData
No such uniform named albedo in shader GBufferNMSkinned
No such uniform named normal in shader GBufferNMSkinned
No such uniform named specular in shader GBufferNMSkinned
No such uniform named reflection in shader GBufferNMSkinned
No such uniform named World in shader GBufferNMSkinned
No such uniform named SkinningMats in shader GBufferNMSkinned
No such uniform named BindMats in shader GBufferNMSkinned
Invalid Index on Uniform Buffer Object. GBufferNM: CameraData
No such uniform named albedo in shader GBufferNM
No such uniform named normal in shader GBufferNM
No such uniform named specular in shader GBufferNM
No such uniform named reflection in shader GBufferNM
No such uniform named World in shader GBufferNM
Invalid Index on Uniform Buffer Object. GBufferNM: CameraData
No such uniform named albedo in shader GBufferNM
No such uniform named normal in shader GBufferNM
No such uniform named specular in shader GBufferNM
No such uniform named reflection in shader GBufferNM
No such uniform named World in shader GBufferNM
Invalid Index on Uniform Buffer Object. GBufferNM: CameraData
No such uniform named albedo in shader GBufferNM
No such uniform named normal in shader GBufferNM
No such uniform named specular in shader GBufferNM
No such uniform named reflection in shader GBufferNM
No such uniform named World in shader GBufferNM
Invalid Index on Uniform Buffer Object. GBufferNM: CameraData
No such uniform named albedo in shader GBufferNM
No such uniform named normal in shader GBufferNM
No such uniform named specular in shader GBufferNM
No such uniform named reflection in shader GBufferNM
No such uniform named World in shader GBufferNM
Invalid Index on Uniform Buffer Object. GBufferNM: CameraData
No such uniform named albedo in shader GBufferNM
No such uniform named normal in shader GBufferNM
No such uniform named specular in shader GBufferNM
No such uniform named reflection in shader GBufferNM
No such uniform named World in shader GBufferNM
Invalid Index on Uniform Buffer Object. GBufferNM: CameraData
No such uniform named albedo in shader GBufferNM
No such uniform named normal in shader GBufferNM
No such uniform named specular in shader GBufferNM
No such uniform named reflection in shader GBufferNM
No such uniform named World in shader GBufferNM
Invalid Index on Uniform Buffer Object. GBufferNM: CameraData
No such uniform named albedo in shader GBufferNM
No such uniform named normal in shader GBufferNM
No such uniform named specular in shader GBufferNM
No such uniform named reflection in shader GBufferNM
No such uniform named World in shader GBufferNM
Invalid Index on Uniform Buffer Object. GBufferNM: CameraData
No such uniform named albedo in shader GBufferNM
No such uniform named normal in shader GBufferNM
No such uniform named specular in shader GBufferNM
No such uniform named reflection in shader GBufferNM
No such uniform named World in shader GBufferNM
Invalid Index on Uniform Buffer Object. GBufferNM: CameraData
No such uniform named albedo in shader GBufferNM
No such uniform named normal in shader GBufferNM
No such uniform named specular in shader GBufferNM
No such uniform named reflection in shader GBufferNM
No such uniform named World in shader GBufferNM
Invalid Index on Uniform Buffer Object. GBufferNM: CameraData
No such uniform named albedo in shader GBufferNM
No such uniform named normal in shader GBufferNM
No such uniform named reflection in shader GBufferNM
No such uniform named specular in shader GBufferNM
No such uniform named World in shader GBufferNM
Invalid Index on Uniform Buffer Object. GBufferNM_ALPHA: CameraData
No such uniform named albedo in shader GBufferNM_ALPHA
No such uniform named normal in shader GBufferNM_ALPHA
No such uniform named specular in shader GBufferNM_ALPHA
No such uniform named World in shader GBufferNM_ALPHA
Invalid Index on Uniform Buffer Object. GBufferNM: CameraData
No such uniform named albedo in shader GBufferNM
No such uniform named normal in shader GBufferNM
No such uniform named specular in shader GBufferNM
No such uniform named reflection in shader GBufferNM
No such uniform named World in shader GBufferNM
Invalid Index on Uniform Buffer Object. GBuffer_Floor: CameraData
No such uniform named albedoRubble in shader GBuffer_Floor
No such uniform named albedoGrass in shader GBuffer_Floor
No such uniform named albedoRocks in shader GBuffer_Floor
No such uniform named turbulence in shader GBuffer_Floor
No such uniform named normalRubble in shader GBuffer_Floor
No such uniform named normalGrass in shader GBuffer_Floor
No such uniform named normalRocks in shader GBuffer_Floor
No such uniform named exteriorMarker in shader GBuffer_Floor
No such uniform named specular in shader GBuffer_Floor
No such uniform named World in shader GBuffer_Floor
Invalid Index on Uniform Buffer Object. GBuffer_FloorBlended: CameraData
No such uniform named albedoRubble in shader GBuffer_FloorBlended
No such uniform named albedoGrass in shader GBuffer_FloorBlended
No such uniform named albedoRocks in shader GBuffer_FloorBlended
No such uniform named turbulence in shader GBuffer_FloorBlended
No such uniform named normalRubble in shader GBuffer_FloorBlended
No such uniform named normalGrass in shader GBuffer_FloorBlended
No such uniform named normalRocks in shader GBuffer_FloorBlended
No such uniform named exteriorMarker in shader GBuffer_FloorBlended
No such uniform named albedo in shader GBuffer_FloorBlended
No such uniform named normal in shader GBuffer_FloorBlended
No such uniform named specular in shader GBuffer_FloorBlended
No such uniform named World in shader GBuffer_FloorBlended
Invalid Index on Uniform Buffer Object. GBuffer_FloorBlended: CameraData
No such uniform named albedoRubble in shader GBuffer_FloorBlended
No such uniform named albedoGrass in shader GBuffer_FloorBlended
No such uniform named albedoRocks in shader GBuffer_FloorBlended
No such uniform named turbulence in shader GBuffer_FloorBlended
No such uniform named normalRubble in shader GBuffer_FloorBlended
No such uniform named normalGrass in shader GBuffer_FloorBlended
No such uniform named normalRocks in shader GBuffer_FloorBlended
No such uniform named exteriorMarker in shader GBuffer_FloorBlended
No such uniform named albedo in shader GBuffer_FloorBlended
No such uniform named normal in shader GBuffer_FloorBlended
No such uniform named specular in shader GBuffer_FloorBlended
No such uniform named World in shader GBuffer_FloorBlended
Invalid Index on Uniform Buffer Object. GBuffer_FloorBlended: CameraData
No such uniform named albedoRubble in shader GBuffer_FloorBlended
No such uniform named albedoGrass in shader GBuffer_FloorBlended
No such uniform named albedoRocks in shader GBuffer_FloorBlended
No such uniform named turbulence in shader GBuffer_FloorBlended
No such uniform named normalRubble in shader GBuffer_FloorBlended
No such uniform named normalGrass in shader GBuffer_FloorBlended
No such uniform named normalRocks in shader GBuffer_FloorBlended
No such uniform named exteriorMarker in shader GBuffer_FloorBlended
No such uniform named albedo in shader GBuffer_FloorBlended
No such uniform named normal in shader GBuffer_FloorBlended
No such uniform named specular in shader GBuffer_FloorBlended
No such uniform named World in shader GBuffer_FloorBlended
Invalid Index on Uniform Buffer Object. GBufferInstanced: CameraData
No such uniform named albedo in shader GBufferInstanced
No such uniform named World in shader GBufferInstanced
Invalid Index on Uniform Buffer Object. ShadowMapAlphaSway: ShadowCameraData
No such uniform named albedo in shader ShadowMapAlphaSway
No such uniform named World in shader ShadowMapAlphaSway
No such uniform named time in shader ShadowMapAlphaSway
Invalid Index on Uniform Buffer Object. GBufferAlphaSway: CameraData
No such uniform named albedo in shader GBufferAlphaSway
No such uniform named World in shader GBufferAlphaSway
No such uniform named time in shader GBufferAlphaSway
Invalid Index on Uniform Buffer Object. ShadowMapAlphaSway: ShadowCameraData
No such uniform named albedo in shader ShadowMapAlphaSway
No such uniform named World in shader ShadowMapAlphaSway
No such uniform named time in shader ShadowMapAlphaSway
Invalid Index on Uniform Buffer Object. GBufferAlphaSway: CameraData
No such uniform named albedo in shader GBufferAlphaSway
No such uniform named random in shader GBufferAlphaSway
No such uniform named World in shader GBufferAlphaSway
No such uniform named time in shader GBufferAlphaSway
Invalid Index on Uniform Buffer Object. GBufferAlphaSway: CameraData
No such uniform named albedo in shader GBufferAlphaSway
No such uniform named World in shader GBufferAlphaSway
Invalid Index on Uniform Buffer Object. GBufferAlpha: CameraData
No such uniform named albedo in shader GBufferAlpha
No such uniform named World in shader GBufferAlpha
Invalid Index on Uniform Buffer Object. GBufferInstanced: CameraData
No such uniform named albedo in shader GBufferInstanced
No such uniform named World in shader GBufferInstanced
Invalid Index on Uniform Buffer Object. GBufferInstanced: CameraData
No such uniform named albedo in shader GBufferInstanced
No such uniform named World in shader GBufferInstanced
Invalid Index on Uniform Buffer Object. GBufferInstanced: CameraData
No such uniform named albedo in shader GBufferInstanced
No such uniform named World in shader GBufferInstanced
Invalid Index on Uniform Buffer Object. GBufferAnimateUVs: CameraData
No such uniform named albedo in shader GBufferAnimateUVs
No such uniform named World in shader GBufferAnimateUVs
No such uniform named UVOffset in shader GBufferAnimateUVs
Invalid Index on Uniform Buffer Object. GBufferNM: CameraData
No such uniform named albedo in shader GBufferNM
No such uniform named normal in shader GBufferNM
No such uniform named specular in shader GBufferNM
No such uniform named reflection in shader GBufferNM
No such uniform named World in shader GBufferNM
Invalid Index on Uniform Buffer Object. GBufferInstanced: CameraData
No such uniform named albedo in shader GBufferInstanced
No such uniform named World in shader GBufferInstanced
Invalid Index on Uniform Buffer Object. GBufferNM_ALPHA: CameraData
No such uniform named albedo in shader GBufferNM_ALPHA
No such uniform named specular in shader GBufferNM_ALPHA
No such uniform named normal in shader GBufferNM_ALPHA
No such uniform named World in shader GBufferNM_ALPHA
Invalid Index on Uniform Buffer Object. ScanlinesGui: CameraData
No such uniform named World in shader ScanlinesGui
Invalid Index on Uniform Buffer Object. GBufferNM: CameraData
No such uniform named albedo in shader GBufferNM
No such uniform named normal in shader GBufferNM
No such uniform named specular in shader GBufferNM
No such uniform named reflection in shader GBufferNM
No such uniform named World in shader GBufferNM
Invalid Index on Uniform Buffer Object. GBufferNM: CameraData
No such uniform named albedo in shader GBufferNM
No such uniform named normal in shader GBufferNM
No such uniform named specular in shader GBufferNM
No such uniform named reflection in shader GBufferNM
No such uniform named World in shader GBufferNM
Invalid Index on Uniform Buffer Object. GBufferNM: CameraData
No such uniform named albedo in shader GBufferNM
No such uniform named normal in shader GBufferNM
No such uniform named specular in shader GBufferNM
No such uniform named reflection in shader GBufferNM
No such uniform named World in shader GBufferNM
Invalid Index on Uniform Buffer Object. GBufferNM: CameraData
No such uniform named albedo in shader GBufferNM
No such uniform named normal in shader GBufferNM
No such uniform named specular in shader GBufferNM
No such uniform named reflection in shader GBufferNM
No such uniform named World in shader GBufferNM
Invalid Index on Uniform Buffer Object. GBufferNM: CameraData
No such uniform named albedo in shader GBufferNM
No such uniform named normal in shader GBufferNM
No such uniform named specular in shader GBufferNM
No such uniform named reflection in shader GBufferNM
No such uniform named World in shader GBufferNM
Invalid Index on Uniform Buffer Object. GBufferNM: CameraData
No such uniform named albedo in shader GBufferNM
No such uniform named normal in shader GBufferNM
No such uniform named specular in shader GBufferNM
No such uniform named reflection in shader GBufferNM
No such uniform named World in shader GBufferNM
Invalid Index on Uniform Buffer Object. GBufferNM: CameraData
No such uniform named albedo in shader GBufferNM
No such uniform named normal in shader GBufferNM
No such uniform named specular in shader GBufferNM
No such uniform named reflection in shader GBufferNM
No such uniform named World in shader GBufferNM
Invalid Index on Uniform Buffer Object. GBufferNM: CameraData
No such uniform named albedo in shader GBufferNM
No such uniform named normal in shader GBufferNM
No such uniform named specular in shader GBufferNM
No such uniform named reflection in shader GBufferNM
No such uniform named World in shader GBufferNM
Invalid Index on Uniform Buffer Object. GBufferNM: CameraData
No such uniform named albedo in shader GBufferNM
No such uniform named normal in shader GBufferNM
No such uniform named specular in shader GBufferNM
No such uniform named reflection in shader GBufferNM
No such uniform named World in shader GBufferNM
Invalid Index on Uniform Buffer Object. GBufferNM: CameraData
No such uniform named albedo in shader GBufferNM
No such uniform named normal in shader GBufferNM
No such uniform named specular in shader GBufferNM
No such uniform named reflection in shader GBufferNM
No such uniform named World in shader GBufferNM
Invalid Index on Uniform Buffer Object. GBufferAnimateUVs: CameraData
No such uniform named albedo in shader GBufferAnimateUVs
No such uniform named World in shader GBufferAnimateUVs
No such uniform named UVOffset in shader GBufferAnimateUVs
Invalid Index on Uniform Buffer Object. GBufferNM: CameraData
No such uniform named albedo in shader GBufferNM
No such uniform named normal in shader GBufferNM
No such uniform named specular in shader GBufferNM
No such uniform named reflection in shader GBufferNM
No such uniform named World in shader GBufferNM
Invalid Index on Uniform Buffer Object. GBufferNM_ALPHA: CameraData
No such uniform named albedo in shader GBufferNM_ALPHA
No such uniform named normal in shader GBufferNM_ALPHA
No such uniform named specular in shader GBufferNM_ALPHA
No such uniform named World in shader GBufferNM_ALPHA
Invalid Index on Uniform Buffer Object. GBufferNM: CameraData
No such uniform named albedo in shader GBufferNM
No such uniform named normal in shader GBufferNM
No such uniform named specular in shader GBufferNM
No such uniform named reflection in shader GBufferNM
No such uniform named World in shader GBufferNM
Invalid Index on Uniform Buffer Object. GBufferNM: CameraData
No such uniform named albedo in shader GBufferNM
No such uniform named normal in shader GBufferNM
No such uniform named specular in shader GBufferNM
No such uniform named reflection in shader GBufferNM
No such uniform named World in shader GBufferNM
Invalid Index on Uniform Buffer Object. GBufferNM: CameraData
No such uniform named albedo in shader GBufferNM
No such uniform named normal in shader GBufferNM
No such uniform named specular in shader GBufferNM
No such uniform named reflection in shader GBufferNM
No such uniform named reflection in shader GBufferNM
No such uniform named World in shader GBufferNM
Invalid Index on Uniform Buffer Object. GBufferNM: CameraData
No such uniform named albedo in shader GBufferNM
No such uniform named normal in shader GBufferNM
No such uniform named specular in shader GBufferNM
No such uniform named reflection in shader GBufferNM
No such uniform named World in shader GBufferNM
Invalid Index on Uniform Buffer Object. GBufferNM_ALPHA: CameraData
No such uniform named albedo in shader GBufferNM_ALPHA
No such uniform named normal in shader GBufferNM_ALPHA
No such uniform named specular in shader GBufferNM_ALPHA
No such uniform named World in shader GBufferNM_ALPHA
Invalid Index on Uniform Buffer Object. GBufferNM: CameraData
No such uniform named albedo in shader GBufferNM
No such uniform named normal in shader GBufferNM
No such uniform named specular in shader GBufferNM
No such uniform named reflection in shader GBufferNM
No such uniform named World in shader GBufferNM
Invalid Index on Uniform Buffer Object. GBufferNM: CameraData
No such uniform named albedo in shader GBufferNM
No such uniform named normal in shader GBufferNM
No such uniform named specular in shader GBufferNM
No such uniform named reflection in shader GBufferNM
No such uniform named World in shader GBufferNM
Invalid Index on Uniform Buffer Object. GBufferNM: CameraData
No such uniform named albedo in shader GBufferNM
No such uniform named normal in shader GBufferNM
No such uniform named specular in shader GBufferNM
No such uniform named reflection in shader GBufferNM
No such uniform named World in shader GBufferNM
Invalid Index on Uniform Buffer Object. GBufferNM: CameraData
No such uniform named albedo in shader GBufferNM
No such uniform named normal in shader GBufferNM
No such uniform named specular in shader GBufferNM
No such uniform named World in shader GBufferNM
Invalid Index on Uniform Buffer Object. GBufferNM: CameraData
No such uniform named albedo in shader GBufferNM
No such uniform named normal in shader GBufferNM
No such uniform named specular in shader GBufferNM
No such uniform named reflection in shader GBufferNM
No such uniform named World in shader GBufferNM
Invalid Index on Uniform Buffer Object. GBufferNM: CameraData
No such uniform named albedo in shader GBufferNM
No such uniform named normal in shader GBufferNM
No such uniform named specular in shader GBufferNM
No such uniform named reflection in shader GBufferNM
No such uniform named World in shader GBufferNM
Invalid Index on Uniform Buffer Object. GBufferNM: CameraData
No such uniform named albedo in shader GBufferNM
No such uniform named normal in shader GBufferNM
No such uniform named specular in shader GBufferNM
No such uniform named reflection in shader GBufferNM
No such uniform named World in shader GBufferNM
Invalid Index on Uniform Buffer Object. GBufferNM: CameraData
No such uniform named albedo in shader GBufferNM
No such uniform named normal in shader GBufferNM
No such uniform named specular in shader GBufferNM
No such uniform named reflection in shader GBufferNM
No such uniform named World in shader GBufferNM
Invalid Index on Uniform Buffer Object. GBufferNM: CameraData
No such uniform named albedo in shader GBufferNM
No such uniform named normal in shader GBufferNM
No such uniform named specular in shader GBufferNM
No such uniform named reflection in shader GBufferNM
No such uniform named World in shader GBufferNM
Invalid Index on Uniform Buffer Object. GBufferNM: CameraData
No such uniform named albedo in shader GBufferNM
No such uniform named normal in shader GBufferNM
No such uniform named specular in shader GBufferNM
No such uniform named reflection in shader GBufferNM
No such uniform named World in shader GBufferNM
Invalid Index on Uniform Buffer Object. GBufferNM_ALPHA: CameraData
No such uniform named albedo in shader GBufferNM_ALPHA
No such uniform named normal in shader GBufferNM_ALPHA
No such uniform named specular in shader GBufferNM_ALPHA
No such uniform named World in shader GBufferNM_ALPHA
Invalid Index on Uniform Buffer Object. GBufferNM: CameraData
No such uniform named albedo in shader GBufferNM
No such uniform named normal in shader GBufferNM
No such uniform named specular in shader GBufferNM
No such uniform named reflection in shader GBufferNM
No such uniform named World in shader GBufferNM
Invalid Index on Uniform Buffer Object. GBufferNM: CameraData
No such uniform named albedo in shader GBufferNM
No such uniform named normal in shader GBufferNM
No such uniform named specular in shader GBufferNM
No such uniform named reflection in shader GBufferNM
No such uniform named World in shader GBufferNM
Invalid Index on Uniform Buffer Object. GBufferNM: CameraData
No such uniform named albedo in shader GBufferNM
No such uniform named normal in shader GBufferNM
No such uniform named specular in shader GBufferNM
No such uniform named reflection in shader GBufferNM
No such uniform named World in shader GBufferNM
Invalid Index on Uniform Buffer Object. GBufferNM: CameraData
No such uniform named albedo in shader GBufferNM
No such uniform named normal in shader GBufferNM
No such uniform named specular in shader GBufferNM
No such uniform named reflection in shader GBufferNM
No such uniform named World in shader GBufferNM
Invalid Index on Uniform Buffer Object. GBufferNM_ALPHA: CameraData
No such uniform named albedo in shader GBufferNM_ALPHA
No such uniform named normal in shader GBufferNM_ALPHA
No such uniform named specular in shader GBufferNM_ALPHA
No such uniform named World in shader GBufferNM_ALPHA
Invalid Index on Uniform Buffer Object. GBufferNM_ALPHA: CameraData
No such uniform named albedo in shader GBufferNM_ALPHA
No such uniform named normal in shader GBufferNM_ALPHA
No such uniform named specular in shader GBufferNM_ALPHA
No such uniform named World in shader GBufferNM_ALPHA
Invalid Index on Uniform Buffer Object. GBufferNM_ALPHA: CameraData
No such uniform named albedo in shader GBufferNM_ALPHA
No such uniform named normal in shader GBufferNM_ALPHA
No such uniform named specular in shader GBufferNM_ALPHA
No such uniform named World in shader GBufferNM_ALPHA
Invalid Index on Uniform Buffer Object. GBufferNM_ALPHA: CameraData
No such uniform named albedo in shader GBufferNM_ALPHA
No such uniform named normal in shader GBufferNM_ALPHA
No such uniform named specular in shader GBufferNM_ALPHA
No such uniform named World in shader GBufferNM_ALPHA
Invalid Index on Uniform Buffer Object. GBufferNM: CameraData
No such uniform named albedo in shader GBufferNM
No such uniform named normal in shader GBufferNM
No such uniform named specular in shader GBufferNM
No such uniform named reflection in shader GBufferNM
No such uniform named World in shader GBufferNM
Invalid Index on Uniform Buffer Object. GBufferNM: CameraData
No such uniform named albedo in shader GBufferNM
No such uniform named normal in shader GBufferNM
No such uniform named specular in shader GBufferNM
No such uniform named reflection in shader GBufferNM
No such uniform named World in shader GBufferNM
Invalid Index on Uniform Buffer Object. GBufferNM: CameraData
No such uniform named albedo in shader GBufferNM
No such uniform named normal in shader GBufferNM
No such uniform named specular in shader GBufferNM
No such uniform named reflection in shader GBufferNM
No such uniform named World in shader GBufferNM
Invalid Index on Uniform Buffer Object. GBufferNM: CameraData
No such uniform named albedo in shader GBufferNM
No such uniform named normal in shader GBufferNM
No such uniform named specular in shader GBufferNM
No such uniform named reflection in shader GBufferNM
No such uniform named World in shader GBufferNM
Invalid Index on Uniform Buffer Object. GBufferNM: CameraData
No such uniform named albedo in shader GBufferNM
No such uniform named normal in shader GBufferNM
No such uniform named specular in shader GBufferNM
No such uniform named reflection in shader GBufferNM
No such uniform named World in shader GBufferNM
Invalid Index on Uniform Buffer Object. GBufferNM: CameraData
No such uniform named albedo in shader GBufferNM
No such uniform named normal in shader GBufferNM
No such uniform named specular in shader GBufferNM
No such uniform named reflection in shader GBufferNM
No such uniform named World in shader GBufferNM
Invalid Index on Uniform Buffer Object. GBufferNM_WaterFlow: CameraData
No such uniform named albedo in shader GBufferNM_WaterFlow
No such uniform named normal in shader GBufferNM_WaterFlow
No such uniform named turbulence in shader GBufferNM_WaterFlow
No such uniform named waterNormals in shader GBufferNM_WaterFlow
No such uniform named World in shader GBufferNM_WaterFlow
No such uniform named time in shader GBufferNM_WaterFlow
Invalid Index on Uniform Buffer Object. GBufferNM_ALPHA: CameraData
No such uniform named albedo in shader GBufferNM_ALPHA
No such uniform named normal in shader GBufferNM_ALPHA
No such uniform named specular in shader GBufferNM_ALPHA
No such uniform named World in shader GBufferNM_ALPHA
Invalid Index on Uniform Buffer Object. GBufferNM: CameraData
No such uniform named albedo in shader GBufferNM
No such uniform named normal in shader GBufferNM
No such uniform named specular in shader GBufferNM
No such uniform named reflection in shader GBufferNM
No such uniform named World in shader GBufferNM
Resources//Particles/ParticleMaterials.xml
Invalid Index on Uniform Buffer Object. AlphaParticle: GlobalData
Invalid Index on Uniform Buffer Object. AlphaParticle: CameraData
No such uniform named albedo in shader AlphaParticle
No such uniform named depthBuffer in shader AlphaParticle
No such uniform named World in shader AlphaParticle
Invalid Index on Uniform Buffer Object. AlphaParticleDistortion: GlobalData
Invalid Index on Uniform Buffer Object. AlphaParticleDistortion: CameraData
No such uniform named albedo in shader AlphaParticleDistortion
No such uniform named screenBuffer in shader AlphaParticleDistortion
No such uniform named depthBuffer in shader AlphaParticleDistortion
No such uniform named distortion in shader AlphaParticleDistortion
No such uniform named World in shader AlphaParticleDistortion
Invalid Index on Uniform Buffer Object. AlphaParticleInstancedDistortion: GlobalData
Invalid Index on Uniform Buffer Object. AlphaParticleInstancedDistortion: CameraData
No such uniform named albedo in shader AlphaParticleInstancedDistortion
No such uniform named screenBuffer in shader AlphaParticleInstancedDistortion
No such uniform named depthBuffer in shader AlphaParticleInstancedDistortion
No such uniform named distortion in shader AlphaParticleInstancedDistortion
No such uniform named World in shader AlphaParticleInstancedDistortion
Invalid Index on Uniform Buffer Object. AlphaParticle: GlobalData
Invalid Index on Uniform Buffer Object. AlphaParticle: CameraData
No such uniform named albedo in shader AlphaParticle
No such uniform named depthBuffer in shader AlphaParticle
No such uniform named World in shader AlphaParticle
Invalid Index on Uniform Buffer Object. AlphaParticle: GlobalData
Invalid Index on Uniform Buffer Object. AlphaParticle: CameraData
No such uniform named albedo in shader AlphaParticle
No such uniform named depthBuffer in shader AlphaParticle
No such uniform named World in shader AlphaParticle
Invalid Index on Uniform Buffer Object. AlphaParticleInstanced: GlobalData
Invalid Index on Uniform Buffer Object. AlphaParticleInstanced: CameraData
No such uniform named albedo in shader AlphaParticleInstanced
No such uniform named depthBuffer in shader AlphaParticleInstanced
No such uniform named World in shader AlphaParticleInstanced
Invalid Index on Uniform Buffer Object. AlphaParticle: GlobalData
Invalid Index on Uniform Buffer Object. AlphaParticle: CameraData
No such uniform named albedo in shader AlphaParticle
No such uniform named depthBuffer in shader AlphaParticle
No such uniform named World in shader AlphaParticle
Invalid Index on Uniform Buffer Object. AlphaParticleInstanced: GlobalData
Invalid Index on Uniform Buffer Object. AlphaParticleInstanced: CameraData
No such uniform named albedo in shader AlphaParticleInstanced
No such uniform named depthBuffer in shader AlphaParticleInstanced
No such uniform named World in shader AlphaParticleInstanced
Invalid Index on Uniform Buffer Object. AlphaParticleInstancedDistortion: GlobalData
Invalid Index on Uniform Buffer Object. AlphaParticleInstancedDistortion: CameraData
No such uniform named albedo in shader AlphaParticleInstancedDistortion
No such uniform named screenBuffer in shader AlphaParticleInstancedDistortion
No such uniform named depthBuffer in shader AlphaParticleInstancedDistortion
No such uniform named distortion in shader AlphaParticleInstancedDistortion
No such uniform named World in shader AlphaParticleInstancedDistortion
Invalid Index on Uniform Buffer Object. LavaParticle: GlobalData
Invalid Index on Uniform Buffer Object. LavaParticle: CameraData
No such uniform named albedo in shader LavaParticle
No such uniform named depthBuffer in shader LavaParticle
No such uniform named World in shader LavaParticle
Resources//Assets.xml
Loading model failed:Minerals
Resources///Entities/items/Minerals/Minerals.model
Loading model failed:Fossil01
Resources///Entities/items/Fossils/Fossil01.model
Loading model failed:Fossil02
Resources///Entities/items/Fossils/Fossil02.model
Loading model failed:Fossil03
Resources///Entities/items/Fossils/Fossil03.model
Loading model failed:Fossil04
Resources///Entities/items/Fossils/Fossil04.model
Loading model failed:SpaceSuit
Resources///Entities/Colonist.model
Loading model:Resources///Entities/Imp/Imp.modelSeq
Resources//Text//InfoTips.xml
Resources//Text//DoorBarksA.xml
Resources//Text//DoorBarksB.xml
Resources//Text//Tutorial.xml
Resources//Text//ColonistReportsGeneric.xml
Resources//Text//ColonistReportsPersonnel.xml
Resources//Particles//Pfx//Particles.xml
Initialising Engine
Creating Sound Thread
Resources//Engine//Fonts//Gui.fnt
Resources//Engine//Fonts//Gui.fnt
Resources//Engine//Fonts//Gui.fnt
Resources//Engine//Fonts//Gui.fnt
Loading loose assets
Setting FMOD media path
Loading FMOD fev
Creating Music System
Resources//Engine//Fonts//Gui.fnt
Resources//Engine//Fonts//Gui.fnt
Creating Menus
Resources//Engine//Fonts//Gui.fnt
Resources//Engine//Fonts//Gui.fnt
Resources//Engine//Fonts//Gui.fnt
Resources//Engine//Fonts//Gui.fnt
Resources//Engine//Fonts//Gui.fnt
Engine OK
Small note: Maia also does not respond to window close or SIGTERM. I always need to KILL it. (killall -s KILL MaiaLinux)

Have such a promising game with decent Linux support would be great.

Nevertheless, nice holidays.

Ptolom
Posts: 4
Joined: Wed Sep 03, 2014 8:07 am

Re: Black screen with OpenGL 3.2+ on Intel HD [Linux]

Post by Ptolom » Wed Sep 03, 2014 8:13 am

I have the same problem with intel graphics but the game doesn't actually need opengl 3.2/GLSL 150 to run. If you replace the "Shaders" dir in resources with the "Shaders Intel" dir and add Mesa version override environment variables to the RunMaia script

Code: Select all

export MESA_GLSL_VERSION_OVERRIDE=150
export MESA_GL_VERSION_OVERRIDE=3.2
it should run. I haven't had any graphical problems with this setup.

Post Reply

Who is online

Users browsing this forum: No registered users and 1 guest