Bulkhead Doors (Warning: 6mb GIF)

Discussion of Maia's on going development, including modding.
lyle
Posts: 1
Joined: Mon Dec 19, 2016 7:24 am

Re: Bulkhead Doors (Warning: 6mb GIF)

Post by lyle » Tue Dec 20, 2016 6:33 am

Ortewin wrote:
Tue Jun 04, 2013 1:29 pm
Looking good indeed.

I sure hope these get manual controls as well (and the https://www.fusiongarage.com/kw-finder-review-results ability for us to pick kw finder what side gets 'manual' as option).

Though, as far 'isolating sections from danger' goes, I prefer my doors closing downward... If the power fails before the locks engage, this thing will be 'default open'.
I love the design of these doors. How many of them are there in the game overall?

NathanielStrawser
Posts: 1
Joined: Fri Jul 06, 2018 6:30 am

Re: Bulkhead Doors (Warning: 6mb GIF)

Post by NathanielStrawser » Fri Jul 06, 2018 6:35 am

SimoRoth wrote:
Tue Jun 04, 2013 2:41 pm
Yeah this was agonized over at length. But a bottom opening door has some advantages.

Things like it stopping flowing liquids and the phenq stuff a try or pesky animals faster. Plus the whole getting trapped because the power went out with the 5 tonne door down seems like a poor design feature.

Plus it's visually interesting, feels much better this way.
Doors look very good. And I never thought of the benefits of bottom opening door. Knew about getting trapped with downward closing doors but never thought about flowing liquids or pesky animals.

Danaity
Posts: 1
Joined: Fri Dec 07, 2018 6:14 pm

Danny Dain

Post by Danaity » Fri Dec 07, 2018 6:15 pm

Hi Doors look very good. And I never thought of the benefits of bottom opening door.
Knew about getting trapped with downward closing doors but never thought about flowing liquids or pesky animals. :D

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