Joined: Sat Jul 14, 2012 11:28 am
Blue = To do (but may be dropped for this milestone)
Red = To do
Yellow = In progress
Green = Done
White = Polished/Final
- Water Rendering
Character blended animation system
World generation core variables, interior and exterior
Super sampling antialiasing (for taking high quality screenshots).
Basic GUI Object code.
Sound middleware integration if it fits the budget.
Sound/music loading and playback.
Complex sound mixing.
- Airlock implementation linked to atmosphere.
Lighting system linked to atmosphere to show breaches.
Imp bots path find around each other, avoiding collision.
Digging will generate minerals (generic building material)
Digging will generate rare minerals (material used for advanced things like computers and robots)
Power generation/storage levels effects lights output
Core sentient AI impulses for food, air, water and warmth.
Colonists build placed items in workshop and deposit them to their locations.
Colonists will wear the space suit outside the colony
Solar stills that collect and purify water. Producing water barrels.
Exterior wind turbines that generate electrical power based off local wind speeds.
Solar collectors that generate energy from light.
Super capacitor battery systems that store surplus energy and supply it when required.
Hydroponic plants that create food based on light.
Hydroponic plants requiring water.
Visual design for "Magpie" Alien, that steals shiny things from your colony.
Visual design for "Growler" Alien, that hunts Magpies and sometimes IMP bots.
Gui Buttons for build, dig and place.
3d cursor animation for clicking and idle.