Maia Renderer update

Discussion of Maia's on going development, including modding.
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SimoRoth
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Maia Renderer update

Post by SimoRoth » Thu Jan 10, 2013 3:17 pm

Been working to bring the Maia renderer up to standard for magazine shots. It's certainly looking very nice.
Screenshot4.jpg

UKBenz
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Location: England, United Kingdom

Re: Maia Renderer update

Post by UKBenz » Thu Jan 10, 2013 9:03 pm

That looks really nice mate, keep up the good work!

Evence
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Joined: Wed Dec 19, 2012 2:35 am

Re: Maia Renderer update

Post by Evence » Fri Jan 11, 2013 3:34 am

its looking even better than before! o_o if thats even possible.

raoh
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Joined: Thu Nov 01, 2012 1:21 pm

Re: Maia Renderer update

Post by raoh » Fri Jan 11, 2013 7:35 am

Looks fantastic! Any plans to show us some more? ;)

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b0rsuk
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Re: Maia Renderer update

Post by b0rsuk » Fri Jan 11, 2013 11:34 am

The suits, despite not having much color, fit well with the environment. But I still want some kind of visual distinction. Having to hover mouse over each colonist to identify him would be inconvenient. I think the sentryguns look too bulky. The red bits could be completely removed as far as I'm concerned. They would still stand out, especially because they move. But overall it's shaping up better than I anticipated.

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TheDR
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Re: Maia Renderer update

Post by TheDR » Fri Jan 11, 2013 1:33 pm

The scale of the people compared to the environment seems just right. I find in quite a few management games everyone tends to be awkwardly small, but you seem to have captured the right balance.

Livinghippo
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Re: Maia Renderer update

Post by Livinghippo » Fri Jan 11, 2013 8:54 pm

TheDR wrote:The scale of the people compared to the environment seems just right. I find in quite a few management games everyone tends to be awkwardly small, but you seem to have captured the right balance.
no, go one better!
Make the red bits (or rusted steel look) attatched to the side an armor upgrade :D
it does look like a mini shield to me
bit worried about the specs to run this?? :/
keep it up

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