Windows Engine Test (Complete)

Discussion of Maia's on going development, including modding.
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Maitom
Posts: 1
Joined: Thu Apr 04, 2013 7:22 pm

Re: Windows Engine Test

Post by Maitom » Fri Apr 05, 2013 12:20 am

Negative growth value for plants? http://imgur.com/a/2pN6C

Oh and it's working perfectly fine for me.
GTX 670
i5 3570k @ 4,2GHz
16GB DDR3
Win7-64bit
GTX 670
i5-3570k @ 4,2GHz
16GB DDR3
Win7-64bit

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randommonicle
Posts: 185
Joined: Mon Jul 16, 2012 6:26 pm

Re: Windows Engine Test

Post by randommonicle » Fri Apr 05, 2013 1:04 am

Seems to all be working fine on my end.

GTX 570
i7 2600K
8GB KINGSTON HYPER-X GENESIS DUAL-DDR3
Win 7 64-bit
Burn with me

AvatarIII
Posts: 98
Joined: Mon Nov 26, 2012 10:46 pm

Re: Windows Engine Test (Complete)

Post by AvatarIII » Fri Apr 05, 2013 8:13 am

Noooooo I missed the test :cry:
I only noticed it just before going to bed last night, and didn't imagine that it would be gone by the morning :(

JazzHands18
Posts: 1
Joined: Thu Apr 04, 2013 9:16 pm

Re: Windows Engine Test (Complete)

Post by JazzHands18 » Fri Apr 05, 2013 10:22 am

Completely forgot to post last night, works perfectly fine on my machine Simon :)

Specs:
Intel i5 3570K @ 3.8GHz
8GB RAM
GTX 670
Windows 7 Professional (64 bit)

Let me know if you want the full dxdiag :)

KenjiE20
Posts: 1
Joined: Sun Dec 02, 2012 9:49 pm

Re: Windows Engine Test (Complete)

Post by KenjiE20 » Fri Apr 05, 2013 11:01 am

Just had chance to bash this on my somewhat dated rig. (Core2Quad Q6600, 4Gb DDR2, 320Mb GF 8800GTS, Win7 64)

First launch died while starting with unsupported hardware, though I was moving things in my browser at the time.
Second launch got to the globe then stopped, then complained about loosing OpenGL connection after a while.

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Mark
Posts: 83
Joined: Thu Nov 01, 2012 2:27 am
Location: Huonville, Tasmania, Australia
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Re: Windows Engine Test (Complete)

Post by Mark » Fri Apr 05, 2013 11:54 am

I cant believe i missed the Test EXE....... nooooooooo
[img]http://burninglegion.org/forum/download ... ig.png/img]

^^^^^Please turn BBcode ON in signatures^^^^^

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GMAN
Posts: 23
Joined: Sun Dec 23, 2012 4:41 pm

Re: Windows Engine Test (Complete)

Post by GMAN » Fri Apr 05, 2013 1:00 pm

Me too. I hate night shift... I'll have more time when the regular alpha comes out anyway.

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SimoRoth
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Posts: 1106
Joined: Sat Jul 14, 2012 11:28 am

Re: Windows Engine Test (Complete)

Post by SimoRoth » Fri Apr 05, 2013 5:51 pm

DONT PANIC!

Will do a new test again very soon. :)

Ortwin
Posts: 84
Joined: Tue Sep 04, 2012 12:21 pm

Re: Windows Engine Test (Complete)

Post by Ortwin » Fri Apr 05, 2013 6:46 pm

Same here, the ONE night I do some actual useful work, in stead of staring at Maia or Star Citizen forums, and I miss the first trial.

On the positive side, what I never had I won't miss.
Feel more sorry for the guys who went all 'OMG *download* OMG *doubleclick* OMG' and then have it crash on startup.

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Tikigod
Posts: 152
Joined: Thu Apr 04, 2013 9:29 pm

Re: Windows Engine Test (Complete)

Post by Tikigod » Fri Apr 05, 2013 9:25 pm

SimoRoth wrote:DONT PANIC!

Will do a new test again very soon. :)
Look forward to it.

Fingers crossed you manage to tackle those ATI driver issues and won't need to distribute two different builds. ;)
Violence is the last refuge of the incompetent - Isaac Asimov

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