Joined: Sat Jul 14, 2012 11:28 am
Note: This is not a gameplay build. The colonists, atomosphere, rooms and AI simulation are removed.
This build has a rewrite of the XML loading code. Load times should be reduced significantly.
It also has the 3d sound activated. The fission reactor and wind turbines have it set up. (they will need to be built - press 'u'). Also the ambient sounds are in for wind, rain etc.
Other cool things to notice: Loads of new infotips to read. The power grid - place generators to create electricity and super capacitors for storage and try to avoid brownouts and blackouts. Variable wind direction and strength (and sound that reflects it)
wsad = movement.
mousewheel = zoom
alt + mouse mouse = rotate camera
j = Place rooms
h = Info mode. Click-place digging markers (on rock) / read info tips (on mouseover of objects)
k = Debug click-place objects (use v-b to scroll all objects ctrl for snap-to-grid )
u = Debug instabuild objects (gets rid of green hologram effect) .
numpad 9 - rain
numpad 8 - less rain
l = regenerate world. (bugged: creates a small memory leak and will eventually crash the game)
Escape = Exit
-/+ Keypad = Modify game time speed ().
Please post your system specs along with any problems you have.
Build removed. Only backers get to alpha test now!
ATI users: Update your drivers to the newest ones from this week.
You will also need the VS Microsoft Visual C++ 2010 Redistributable Package: http://www.microsoft.com/en-in/download ... px?id=5555
You can edit the config.xml to change resolution and enable fullscreen.
Please no live streaming this build. Its just so we can catch any problem configurations before releasing the alpha into the wild.