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Maia Alpha Milestone Progress 0.31

PostPosted: Wed Jul 31, 2013 11:59 pm
by SimoRoth
Rough notes on the things going into Milestone 0.31. Mostly things that got missed from 0.30.

Estimate delivery date: Aug 8.

I'll mark things that are done in Green and italic. Things delayed to next milestone are blue.

Engine/low level:

  • Loading of Pfx from XML.
  • Multi track animation.
  • Stability fixes!
  • f12 Screenshot timestamped file names

Game:



  • Colonists research via terminal computer.
  • Colonists collect water barrels from the still. (done but not entirely functioning in game)
  • Colonists will relax on couches.
  • AI will wait/idle for other colonists to finish using appliances (sometimes impatiently!).
  • More colonist movement animations and blending. - (Seriously need to get around to getting this in)
  • 3 Female head variations.
  • Faster path finding.
  • Patrolling with weapons.
  • Procedural back stories for colonists.
  • Imps carry minerals back to storage room.
  • Imps carry fossils to lab.
  • Rooms will have lights in their tiles.
  • Reworked bulkhead door sound.
  • Earthquakes, solar flares and meteor impacts will have more variety, complex sound.
  • Room ambiances.
  • Sound for blackout and brownout.

Re: Maia Alpha Milestone Progress 0.31

PostPosted: Thu Aug 01, 2013 1:52 pm
by UsF
Will relaxation on couches be a game mechanic or just some sort of animation to show that they are currently not doing anything? I would imagine that people who are exerted would try to get a rest. People who exert themselves after a very long period of resting/idling would exert quicker and have aching muscles, decreasing their efficiency for a short time.

Re: Maia Alpha Milestone Progress 0.31

PostPosted: Thu Aug 01, 2013 1:53 pm
by SimoRoth
UsF wrote:Will relaxation on couches be a game mechanic or just some sort of animation to show that they are currently not doing anything? I would imagine that people who are exerted would try to get a rest. People who exert themselves after a very long period of resting/idling would exert quicker and have aching muscles, decreasing their efficiency for a short time.


This is a game where people can die from exhaustion. Of course it will be a mechanic! :D

People who are more tired will tend towards going to bed rather than light relaxation.

Re: Maia Alpha Milestone Progress 0.31

PostPosted: Sat Aug 03, 2013 9:12 pm
by Klax
Hey Simon, do you have a eta on when you will be putting in a functioning UI for placing rooms and objects?

Re: Maia Alpha Milestone Progress 0.31

PostPosted: Sun Aug 04, 2013 7:15 pm
by SimoRoth
Klax wrote:Hey Simon, do you have a eta on when you will be putting in a functioning UI for placing rooms and objects?


In 0.34-5. So a few weeks away yet.

Re: Maia Alpha Milestone Progress 0.31

PostPosted: Mon Aug 05, 2013 5:34 am
by Klax
Thank you for the answer Simon, sounds good!

Re: Maia Alpha Milestone Progress 0.31

PostPosted: Fri Mar 03, 2017 9:28 am
by andyson
It should obviously be recursive, at least for an iteration or two ;)
Edit: Looks like it might be. This makes me happy.


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