Maia Backer Alpha 0.30 Release Notes.

Discussion of Maia's on going development, including modding.
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SimoRoth
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Maia Backer Alpha 0.30 Release Notes.

Post by SimoRoth » Thu Aug 01, 2013 12:22 am

Log into your account on http://members.maiagame.com to download the latest zip.

0.30 introduces new colonist actions, including more complex wants and needs. More environment details. Lot's of new assets and content. A few of things planned for this release have been put back until 0.31.

New features:
  • Colonists will use a workbench to make lots of other items like doors and several objects.
  • Colonists will sleep in beds, eat and drink.
  • More accurate colonist body simulation, hunger and thirst based on energy usage and hydration levels.
  • More environment detail. Detail grass, fissures in the ground.
  • Improved reactor room. New fusion reactor.
  • Upgrade to bulkhead door via research. (currently not accessable)
  • Better starting base layout.
  • Colonists will stay in appropriate areas when exploring.
  • Imps much more responsive, will pathfind faster and longer distances.
  • 4 new male colonist heads based on Kickstarter Backers!
  • New sounds added for several objects.
  • Dig out fossils from the ground!
Controls:

WSAD = movement.
Mousewheel = zoom
Alt + mouse mouse = rotate camera

Click to track an entity.

9-0 decrease/increase scroll speed.

j = Place rooms.
Press 1-7 for different room types.

h = Info mode. Click-place digging markers (on rock) / read info tips (on mouseover of objects)

k = Debug click-place objects (use v-b to scroll all objects ctrl for snap-to-grid )

u = Debug instabuild objects (gets rid of green hologram effect) .

Click to track any object in game.

l = regenerate world. (bugged: does not eradicate old rooms)

Escape = Exit

-/+ Keypad = Modify game time speed. (This will not be in final game, so don't report bugs!)

You can edit the config.xml to change resolution and enable fullscreen.

Please post your system specs along with any problems you have.

Here is a post explaining how you can get that info. viewtopic.php?f=8&t=337 Surround it with Code tags rather than putting it on pastebin.


Windows users:

You will also need the VS Microsoft Visual C++ 2010 Redistributable Package: https://www.microsoft.com/en-gb/downloa ... px?id=5555

ATI users:

Use the Catalyst 13.4 non-beta release from 29th May.

Linux users:

You will need to build your own version of SDL 2 if your distro is not using it.

Known issues.
  • Older GPU's or users on old drivers will get shader compile errors. This is something I will be working on soon.
  • Colonists freeze, or ignore orders. This is due to me having removed a lot of their AI to keep the Alpha stable. (or missing animations)
  • Framerate is a bit lumpy.
  • A few colonists refuse to get out of bed apart from to eat and drink. :p

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DerRidda
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Re: Maia Backer Alpha 0.30 Release Notes.

Post by DerRidda » Thu Aug 01, 2013 12:31 am

Does this version finally write a detailed log to disk?

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SimoRoth
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Re: Maia Backer Alpha 0.30 Release Notes.

Post by SimoRoth » Thu Aug 01, 2013 12:34 am

DerRidda wrote:Does this version finally write a detailed log to disk?
Not yet, I'm still working on that. The problem with such a log is it hammers performance and a lot of people won't understand why and get grumpy about poor framerate. :p

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DerRidda
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Re: Maia Backer Alpha 0.30 Release Notes.

Post by DerRidda » Thu Aug 01, 2013 12:39 am

That is to be expected from an Alpha but making it toggle-able wouldn’t be a bad idea.
Also: Any ETA when you are going to start bundling SDL2 for Linux users as well? Better to get version dependent irregularities out of the picture, are you even on the RC yet internally?

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SimoRoth
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Re: Maia Backer Alpha 0.30 Release Notes.

Post by SimoRoth » Thu Aug 01, 2013 12:44 am

DerRidda wrote:That is to be expected from an Alpha but making it toggle-able wouldn’t be a bad idea.
Also: Any ETA when you are going to start bundling SDL2 for Linux users as well? Better to get version dependent irregularities out of the picture, are you even on the RC yet internally?
If I remember rightly I think I am. Will bundle it in the next one.

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Tikigod
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Re: Maia Backer Alpha 0.30 Release Notes.

Post by Tikigod » Thu Aug 01, 2013 7:06 am

SimoRoth wrote:
DerRidda wrote:Does this version finally write a detailed log to disk?
Not yet, I'm still working on that. The problem with such a log is it hammers performance and a lot of people won't understand why and get grumpy about poor framerate. :p
Debug command Shift-L, enables and disables debug log writing. Off by default.

;)


That way those of us who actually would like to repeat crashes and hand you detailed log reports from each instance can do so much easier without losing the log output everytime Maia closes, and those that just want to dick around with a alpha build can do so too.
--

What are these new cracks in the ground by the way?
Violence is the last refuge of the incompetent - Isaac Asimov

My channel. Game recordings & old 3D art assets I've made.

UsF
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Re: Maia Backer Alpha 0.30 Release Notes.

Post by UsF » Thu Aug 01, 2013 1:49 pm

Very exciting. Can't wait to get home from work and have a look at all that possible chaos of interactions. :)

Cusith
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Re: Maia Backer Alpha 0.30 Release Notes.

Post by Cusith » Thu Aug 01, 2013 8:08 pm

Just a quick note that the latest beta catalyst drivers 13.8 seem to work across the board that is they work for alphas .26 .28 .29 and .30

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SimoRoth
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Re: Maia Backer Alpha 0.30 Release Notes.

Post by SimoRoth » Thu Aug 01, 2013 9:43 pm

Cusith wrote:Just a quick note that the latest beta catalyst drivers 13.8 seem to work across the board that is they work for alphas .26 .28 .29 and .30
Awesome. :)

jaythespacehound
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Re: Maia Backer Alpha 0.30 Release Notes.

Post by jaythespacehound » Fri Aug 02, 2013 8:20 am

Cusith, you have no idea how happy you just made me.
My card isn't supported by 13.4 so I haven't been able to try this :D

I'm running to 13.8 right now!
Hope it works!
Jay

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