Colonist reports.

Discussion of Maia's on going development, including modding.
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SimoRoth
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Colonist reports.

Post by SimoRoth » Fri Nov 29, 2013 8:45 pm

Procedural progress reports are in. Currently in their simplest form, but we have the assets ready to procedurally generate some really cool insights into the world using it to give the player a good indication of what the colonists, think, want and feel.
ProgressReports.jpg

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SimoRoth
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Re: Colonist reports.

Post by SimoRoth » Fri Nov 29, 2013 8:50 pm

And another hehe.
ProgressReports1.jpg

Rhett
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Re: Colonist reports.

Post by Rhett » Sat Nov 30, 2013 8:06 am

Really like this! Approve of the tongue in cheek humor throughout--has really started to shine in the recent builds

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PlasmaDavid
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Re: Colonist reports.

Post by PlasmaDavid » Sat Dec 07, 2013 3:27 am

Would you take submissions of text for these?
Send in more planes!

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marsbound2024
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Location: Tennessee, United States

Re: Colonist reports.

Post by marsbound2024 » Tue Dec 10, 2013 5:56 am

PlasmaDavid wrote:Would you take submissions of text for these?
I think that could be a great idea. You could even set up a polling system to see what type of comments would be interesting to implement. At the same time, however, I think the guy behind the game (Simon) probably has a lot planned and his own general direction that he wants to go in. He seems to have the dark humor aspect down and I would be curious to know how he would feel about others suggesting elements of this nature.

Sxandy
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Joined: Sat Nov 08, 2014 11:47 am

Re: Colonist reports.

Post by Sxandy » Sat Nov 08, 2014 11:55 am

God damn it make an information about this animal please only thing that we know it is hostile and turrets can and will kill it i would be glad if we had more information about this animal and we could bring him alive for research on the lab

KabTak47
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Joined: Tue Feb 17, 2015 11:14 am

Re: Colonist reports.

Post by KabTak47 » Tue Feb 17, 2015 11:22 am

that way we can have a miner/collector pair.(one digs it out the other collects it) 2. make them either wander the base when idle or have them return to storage when idle???
ali

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