Page 1 of 1

Colonist reports.

Posted: Fri Nov 29, 2013 8:45 pm
by SimoRoth
Procedural progress reports are in. Currently in their simplest form, but we have the assets ready to procedurally generate some really cool insights into the world using it to give the player a good indication of what the colonists, think, want and feel.
ProgressReports.jpg

Re: Colonist reports.

Posted: Fri Nov 29, 2013 8:50 pm
by SimoRoth
And another hehe.
ProgressReports1.jpg

Re: Colonist reports.

Posted: Sat Nov 30, 2013 8:06 am
by Rhett
Really like this! Approve of the tongue in cheek humor throughout--has really started to shine in the recent builds

Re: Colonist reports.

Posted: Sat Dec 07, 2013 3:27 am
by PlasmaDavid
Would you take submissions of text for these?

Re: Colonist reports.

Posted: Tue Dec 10, 2013 5:56 am
by marsbound2024
PlasmaDavid wrote:Would you take submissions of text for these?
I think that could be a great idea. You could even set up a polling system to see what type of comments would be interesting to implement. At the same time, however, I think the guy behind the game (Simon) probably has a lot planned and his own general direction that he wants to go in. He seems to have the dark humor aspect down and I would be curious to know how he would feel about others suggesting elements of this nature.

Re: Colonist reports.

Posted: Sat Nov 08, 2014 11:55 am
by Sxandy
God damn it make an information about this animal please only thing that we know it is hostile and turrets can and will kill it i would be glad if we had more information about this animal and we could bring him alive for research on the lab

Re: Colonist reports.

Posted: Tue Feb 17, 2015 11:22 am
by KabTak47
that way we can have a miner/collector pair.(one digs it out the other collects it) 2. make them either wander the base when idle or have them return to storage when idle???