Mini Update: Airlock redesign

Discussion of Maia's on going development, including modding.
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Re: Mini Update: Airlock redesign

Post by randommonicle » Fri Aug 24, 2012 5:10 pm

Belsameth wrote:Almost as good!
If there's one thing I learned from Dwarf Fortress, its that *everything* is better with lava :D
I second this motion.

And cooking would be fine :P I can see that leading to some humorous one liners.
Burn with me

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Re: Mini Update: Airlock redesign

Post by saviorofevil » Mon Sep 03, 2012 1:44 pm

Very Impressive, Are the colonists going to actually go into a cell and take on\off the suit? Sorry for the little things, those are the little improvements that make games great IMO.
I do like the art design of it. Of course no effects are added but for the first redesign that is completely awesome.

Keep up the good work. the hardest part is yet to come. :)

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Re: Mini Update: Airlock redesign

Post by Ascard » Sun Nov 04, 2012 1:08 am

Argh, this ruins all my plans! I was hoping for a more... modular design.

Rather than having one pre designed Airlock 'Chamber' (only fit for personal), I was hoping you could have Airlocks of different sizes. For example, part of my plan was to have a massive Airlock/Hanger for storing my rovers/having an airlock/being used as part of my dastardly defence systems.

Also, question: Love the rover design (looks a little top heavy) but my question what are we going to use them for?

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Re: Mini Update: Airlock redesign

Post by Belsameth » Sun Nov 04, 2012 1:35 am

There will be surface exploration, the rover will (presumably) be a large boon there.

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Re: Mini Update: Airlock redesign

Post by Stelly » Wed Nov 28, 2012 2:21 pm

I'm really loving the airlock design :D


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Re: Mini Update: Airlock redesign

Post by Muiji » Sat Dec 01, 2012 4:16 pm

Love the interior work, really exciting stuff

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Re: Mini Update: Airlock redesign

Post by ted133 » Sat Jan 26, 2013 7:00 pm

Sorry to ask this here(as it is possible that you did mention it somewhere else), but what program do you use for modeling and rendering? Kinda intrigued.

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