Megacephalalgia

Discussion of Maia's on going development, including modding.
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SimoRoth
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Joined: Sat Jul 14, 2012 11:28 am

Megacephalalgia

Post by SimoRoth » Tue Apr 29, 2014 5:53 pm

Megacephalalgia.jpg

Carch
Posts: 9
Joined: Tue Dec 17, 2013 10:53 am

Re: Megacephalalgia

Post by Carch » Tue Apr 29, 2014 9:41 pm

that is quite a large animal. must have a pretty tough hide to survive too.

Luiz3444
Posts: 5
Joined: Mon Jan 13, 2014 5:46 pm

Re: Megacephalalgia

Post by Luiz3444 » Fri Jun 13, 2014 8:40 pm

damn make an information about this animal please only thing that we know it is hostile and turrets can and will kill it i would be glad if we had more information about this animal and we could bring him alive for research on the lab
Last edited by Luiz3444 on Fri Feb 02, 2018 11:11 pm, edited 1 time in total.

Dhokahai1
Posts: 1
Joined: Sat Feb 21, 2015 11:44 am

Re: Megacephalalgia

Post by Dhokahai1 » Sat Feb 21, 2015 11:50 am

Will it also be possible to have more than 4 colonists, or can we only get a new one, when one has died????
baki marzi hai teri

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SimoRoth
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Re: Megacephalalgia

Post by SimoRoth » Sat Feb 21, 2015 1:38 pm

You can call in up to 12 currently. There's a little icon in the right hand corner that comes up after 10 or so minutes.

Aliraza47
Posts: 1
Joined: Wed Apr 15, 2015 7:04 am

Re: Megacephalalgia

Post by Aliraza47 » Wed Apr 15, 2015 7:12 am

...Is this concept art?

Because I like it!????


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