Testing colonist size in game

Discussion of Maia's on going development, including modding.
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Joined: Thu Nov 29, 2012 6:48 pm

Re: Testing colonist size in game

Post by Emjay » Thu Nov 29, 2012 10:31 pm

SimoRoth wrote:
TheDR wrote: I don't think I've ever seen a management game with horror/thriller type aspects to it, obviously it wouldn't be a major aspect to the game, but the idea of your base being attacked by aliens and you not knowing what is going on, ever for a brief few seconds, sounds brilliant and really fits the style of the game.
So that already happens. Lamps and lights rely on the power output. Get low power and they will flicker or dim. The lights going red is reserved for when atmosphere is lost.

You can place down glow sticks, but they have a very limited range and fade out in a minute or so, so you cant rely on them.
That sounds very scifi and very awesome.

The question is will the colonist AI be affected by the lights or will they just be aesthetics/for user reference?

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