Tests
Does the window load?
Does the spinning globe appear?
Does it registers input? (mouse clicks)
If once you click, it gets into game. You can use:
wsad = movement.
mousewheel = zoom
alt + mouse mouse = rotate camera
Debug Controls:
j = Place rooms
h = Info mode. Click-place digging markers (on rock) / read info tips (on mouseover of objects)
k = Debug click-place objects (use v-b to scroll all objects ctrl for snap-to-grid )
u = Debug instabuild objects (gets rid of green hologram effect) .
l = regenerate world. (bugged: doesn't delete the objects from the existing world)
Escape = Exit
-/+ Keypad = Modify game time speed ().
Once the game is running
Doe the colours look right? Is the gamma OK?
Are there any obvious immediate glitches?
Does it chug? Hows the framerate? (Framerate is locked so don't be too depressed if its stuck low)
Is there sound.
Please post your system specs along with any problems you have.
Resources: Removed! I've got plenty of bugs to get fixing.

Latest .exe: Removed!
You will also need the VS Microsoft Visual C++ 2010 Redistributable Package: http://www.microsoft.com/en-gb/download ... px?id=5555
You can edit the config.xml to change resolution and enable fullscreen.
Please no live streaming this build. Its just so we can catch any problem configurations before releasing the alpha into the wild.
Known Bugs:
Place a lot of lights and they will start to glitch and framerate will tank. Lights work differently in the game so no need to report it.
ATI + Windows 64 =

Tool tips flicker for a frame before drawing.